The Rockbox Manual
for
Iriver iHP100, iHP115, iHP120, iHP140, H120
and H140
rockbox.org
June 16, 2006

Rockbox
http://www.rockbox.org/
Open Source Jukebox Firmware
Copyright c 2006 The Rockbox Team.
Rockbox and this manual is the collaborative effort of the Rockbox team and
its contributors. See the appendix for a complete list of contributors.
c 2003, 2004, 2005, 2006 The Rockbox Team and its contributors, c 2004
Christi Alice Scarborough, c 2003 Jos´e Maria Garcia-Valdecasas Bernal &
Peter Schlenker.
Permission is granted to copy, distribute and/or modify this document un-
der the terms of the GNU Free Documentation License, Version 1.2 or any
later version published by the Free Software Foundation; with no Invari-
ant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of
the license is included in the section entitled "GNU Free Documentation
License".
2

Contents
1. Getting started
8
1.1. Welcome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
8
1.2. Getting more help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
8
1.3. Installing Rockbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
9
1.3.1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
9
1.3.2. Installing the bootloader . . . . . . . . . . . . . . . . . . . . . . . .
9
1.3.3. Installing the firmware . . . . . . . . . . . . . . . . . . . . . . . . .
10
1.4. Enabling Speech Support (optional) . . . . . . . . . . . . . . . . . . . . .
11
1.5. Running Rockbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11
1.6. Uninstalling Rockbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11
1.7. Updating Rockbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11
2. The Rockbox interface
12
2.1. Your player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
2.2. File Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13
2.2.1. File Browser Controls . . . . . . . . . . . . . . . . . . . . . . . . .
14
2.2.2. File Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
14
2.2.3. Playlist Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . .
15
2.2.4. Virtual Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
2.3. Tag Cache . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
2.3.1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
2.3.2. Using Tag Cache . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
2.4. While Playing Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
2.4.1. WPS Key Controls . . . . . . . . . . . . . . . . . . . . . . . . . . .
19
2.4.2. Peak Meter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
19
2.4.3. The WPS Context Menu . . . . . . . . . . . . . . . . . . . . . . . .
20
3. The Main Menu
22
3.1. Introducing the Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . .
22
3.2. Navigating the Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . .
23
3.3. Recent Bookmarks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
23
3.4. Sound Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
23
3.5. General Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
23
3.6. Manage Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
3.7. Browse Themes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
3.8. FM Radio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
3

3.9. Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
3.9.1. While Recording Screen . . . . . . . . . . . . . . . . . . . . . . . .
26
3.9.2. Recording Settings . . . . . . . . . . . . . . . . . . . . . . . . . . .
27
3.10. Playlist Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
28
3.11. Browse Plugins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
28
3.12. Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
29
3.13. Quick Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
29
4. Configuring Rockbox: Sound Settings
30
4.1. Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
30
4.2. Bass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
30
4.3. Treble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
30
4.4. Balance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
4.5. Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
4.6. Stereo Width . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
4.7. Crossfeed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
4.8. Equalizer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
33
5. Configuring Rockbox: General Settings
35
5.1. Playback Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
35
5.2. File View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
38
5.3. Display Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
39
5.4. System Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
43
5.4.1. Battery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
43
5.4.2. Disk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
43
5.4.3. Power Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
5.4.4. Limits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
5.4.5. Manage settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
5.5. Bookmarking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
45
5.6. Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
46
5.7. Voice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
6. Plugins
48
6.1. Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
6.1.1. BrickMania . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
6.1.2. Bubbles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
49
6.1.3. Chessbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
50
6.1.4. Doom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
51
6.1.5. Flipit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53
6.1.6. Jewels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
54
6.1.7. Minesweeper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55
6.1.8. Pacbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55
6.1.9. Pong . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
57
6.1.10. Rockblox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
57
4

6.1.11. Sliding Puzzle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
58
6.1.12. Snake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
59
6.1.13. Snake 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
59
6.1.14. Sokoban . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
60
6.1.15. Solitaire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
61
6.1.16. Spacerocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
6.1.17. Star . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
6.1.18. Sudoku . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
63
6.1.19. Tetrox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
6.1.20. Wormlet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
6.1.21. Xobox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
68
6.2. Demos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
68
6.2.1. Bounce . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
68
6.2.2. Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
6.2.3. Cube . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
6.2.4. Demystify . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
6.2.5. Fire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
71
6.2.6. Logo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
71
6.2.7. Mandelbrot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
72
6.2.8. Mosaic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
72
6.2.9. Oscilloscope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
6.2.10. Plasma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
74
6.2.11. Snow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
74
6.2.12. Starfield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
75
6.2.13. VU meter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
75
6.3. Viewers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
6.3.1. Chip-8 Emulator . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
6.3.2. JPEG viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
77
6.3.3. Rockboy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
6.3.4. Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
79
6.3.5. Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
79
6.3.6. Text Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
79
6.3.7. VBRfix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
6.4. Applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
81
6.4.1. Battery Benchmark . . . . . . . . . . . . . . . . . . . . . . . . . . .
81
6.4.2. Battery test . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
83
6.4.3. Calculator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
83
6.4.4. Chess Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
83
6.4.5. Dice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
84
6.4.6. Favorites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
6.4.7. Metronome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
6.4.8. Stats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
6.4.9. Stopwatch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
86
6.4.10. Text Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
86
5

7. Advanced Topics
88
7.1. Customising the userinterface . . . . . . . . . . . . . . . . . . . . . . . . .
88
7.1.1. Getting Extras (Fonts, Languages) . . . . . . . . . . . . . . . . . .
88
7.1.2. Loading Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
88
7.1.3. Loading Languages . . . . . . . . . . . . . . . . . . . . . . . . . .
88
7.2. Configuring the WPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
7.2.1. WPS ­ General Info . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
7.2.2. WPS ­ Build Your Own . . . . . . . . . . . . . . . . . . . . . . . .
89
7.3. Making your own settings file . . . . . . . . . . . . . . . . . . . . . . . . .
92
7.3.1. Format Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
7.4. Differences between binaries . . . . . . . . . . . . . . . . . . . . . . . . .
92
7.5. Firmware Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
93
7.6. Using ROLO (Rockbox loader) . . . . . . . . . . . . . . . . . . . . . . . .
93
A. File formats
94
A.1. Supported file formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
94
B. WPS Tags
95
B.1. Status Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
95
B.2. ID3 Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
95
B.3. Power Related Information . . . . . . . . . . . . . . . . . . . . . . . . . .
96
B.4. File Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
96
B.5. Playlist/Song Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
97
B.6. Runtime Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
97
B.7. Sound (DSP) settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
97
B.8. Hold Switches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
97
B.9. Virtual LED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
B.10. Repeat Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
B.11. Playback Mode Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
B.12. Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
B.13. Alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
B.14. Conditional Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
B.15. Other Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
C. Config file options
100
C.1. Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
D. LCD Screen Sizes
103
E. User feedback
104
E.1. Bug reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
E.1.1. Rules for submitting new bug reports . . . . . . . . . . . . . . . . 104
E.2. Feature requests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
E.2.1. Rules for submitting a new feature request . . . . . . . . . . . . . 104
6

E.2.2. Features we will not implement . . . . . . . . . . . . . . . . . . . 105
F. Changelog
106
F.1. What's new since v2.5? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
G. Credits
107
H. GNU Free Documentation Licence
109
1. APPLICABILITY AND DEFINITIONS . . . . . . . . . . . . . . . . . . . . . 109
2. VERBATIM COPYING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
3. COPYING IN QUANTITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
4. MODIFICATIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
5. COMBINING DOCUMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
6. COLLECTIONS OF DOCUMENTS . . . . . . . . . . . . . . . . . . . . . . . 114
7. AGGREGATION WITH INDEPENDENT WORKS . . . . . . . . . . . . . . 114
8. TRANSLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
9. TERMINATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
10. FUTURE REVISIONS OF THIS LICENSE . . . . . . . . . . . . . . . . . . . 115
ADDENDUM: How to use this License for your documents . . . . . . . . . . 115
7

1. Getting started
1.1. Welcome
This is the manual for Rockbox. Rockbox is an open source firmware replacement for
a growing number of MP3 players. Rockbox aims to be considerably more functional
and efficient than your device's stock firmware while remaining easy to use and cus-
tomizable. Rockbox is written by users, for users. Not only is it free to use, it's also
released under the GNU public license, which means that it will always remain free to
both use and to change.
Rockbox has been in development since 2001, and recieves new features, tweaks and
fixes each day to provide you with the best possible experience on your MP3 player. A
major goal of Rockbox is to be simple and easy to use, yet remain very customizable and
configurable. We believe that you should never need to go through a series of menus for
an action you perform frequently. We also believe that you should be able to configure
almost anything about Rockbox you could want, pertaining to functionality. Another
top priority of Rockbox is audio playback quality ­ Rockbox, for most models, includes
a wider range of sound settings than that device's original firmware. A lot of work has
been put into making Rockbox sound the best it can, and improvements are constantly
being made. All models have access to a large number of plugins, including many
games, applications, and graphical "demos". You can load different configurations
quickly for different purposes (e.g. a large font for in your car, different sound settings
for at home). Rockbox features a very wide range of languages, and all supported
models also have the ability to talk to you ­ menus can be voiced and filenames spelled
out or spoken.
1.2. Getting more help
This manual is intended to be a comprehensive introduction to the Rockbox software.
There is, however, more help available. The Rockbox website at http://www.rockbox.org/
contains very extensive documentation and guides written by members of the Rockbox
community and this should be your first port of call when looking for further help.
8

CHAPTER 1. GETTING STARTED
9
1.3. Installing Rockbox
1.3.1. Introduction
There are two separate components of Rockbox that need to be installed in order to run
Rockbox.
1. The Rockbox bootloader. This is the component of Rockbox that is installed to the
flash memory of your Iriver. The bootloader is the program that tells your player
how to boot and load other components of Rockbox.
2. The Rockbox firmware. Unlike the Iriver firmware, which runs entirely from flash
memory, most of the Rockbox code is contained in the build that resides on your
jukebox's hard drive. This makes it easy to update Rockbox. The build contain a
file named rockbox.iriver and a directory called .rockbox which are located
in the root directory of your hard drive.
1.3.2. Installing the bootloader
Installing the bootloader is the trickiest part of the installation. The Rockbox bootloader
allows users to boot into either the Rockbox firmware or the iriver firmware. For legal
reasons, we cannot distribute the bootloader. Instead, we have developed a program
that will patch the Iriver firmware with the Rockbox bootloader. These instructions will
explain how to download and patch the Iriver firmware with the Rockbox bootloader
and install it on your jukebox.
1. Download a supported version of the Iriver firmware for your Iriver iHP100,
iHP115, iHP120, iHP140, H120 and H140 from the Iriver website or from http://
www.rockbox.org/twiki/bin/view/Main/ManualRockboxInstall.
Supported Iriver firmware
versions currently include 1.63US, 1.63EU, 1.63K, 1.65US, 1.65EU, 1.65K, 1.66US,
1.66EU and 1.66K. Note that the H140 uses the same firmware as the H120; H120
and H140 owners should use the firmware called ihp 120.hex. Likewise, the
iHP110 and iHP115 use the same firmware, called ihp 100.hex. Be sure to use
the correct firmware file for your player.
If the file that you downloaded is a
.zip file, use an unzip utility such as InfoZip, 7zip, WinRAR, or WinZip to
extract the .hex from the .zip file to your desktop. Likewise, if the file that you
downloaded is an .exe file, double-click on the .exe file to extract the .hex file
to your desktop.
2. Download the firmware patcher fwpatcher.exe from the site listed in the prior
step and save it to your desktop.
Warning: The firmware patcher contains Unicode support, which is not sup-
!
ported by all versions of Windows. If you have difficulty with the firmware
patcher, try downloading the alternate firmware patcher fwpatchernu.exe,
which is built without Unicode support.
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3. Go to your desktop and double-click on whichever version of the firmware patcher
you downloaded in the prior step.
4. In the firmware patcher dialog box, click on the BROWSE button and navigate to
the .hex file that you previously downloaded to your desktop.
5. Click PATCH. The firmware patcher will patch the original firmware to include
the Rockbox bootloader. The .hex file on your desktop is now a modified version
of the original .hex file.
6. Turn on your Iriver iHP100, iHP115, iHP120, iHP140, H120 and H140 and connect
it to your computer via USB.
7. Copy or move the modified .hex file to the ROOT directory of your jukebox.
8. Disconnect the jukebox from USB. (Be sure to use Windows' "safely remove hard-
ware" option.)
Warning: Before proceeding further, make sure that your player has a full charge,
!
or that it is connected to the power adaptor.
9. Update your Iriver iHP100, iHP115, iHP120, iHP140, H120 and H140s firmware
with the patched bootloader. To do this, turn the jukebox on. Press and hold the
Select button to enter the main menu, and navigate to GENERAL FIRMWARE
UPGRADE. Select YES when asked to confirm if you want to upgrade the firmware.
The Iriver iHP100, iHP115, iHP120, iHP140, H120 and H140 will display a mes-
sage indicating that the firmware update is in progress. Do not interrupt this
process. When the firmware update is complete, the player will turn itself off.
(The update firmware process usually takes a minute or so.)
You have now installed the Rockbox bootloader.
Note: If you install the Rockbox bootloader, but do not install the Rockbox firmware, b
the Rockbox bootloader will load the iriver firmware when the jukebox is turned
on.
1.3.3. Installing the firmware
After installing the bootloader the installation becomes fairly easy.
Connect your Iriver iHP100, iHP115, iHP120, iHP140, H120 and H140 to the com-
puter via USB as described in the manual that came with your Iriver iHP100, iHP115,
iHP120, iHP140, H120 and H140. On Windows, the Iriver iHP100, iHP115, iHP120,
iHP140, H120 and H140 drive will appear as a drive letter in your "My Computer"
folder. Take the file that you downloaded above, and unpack its contents to your Iriver
iHP100, iHP115, iHP120, iHP140, H120 and H140 drive. You can do this using a pro-
gram such as http://www.info-zip.org/ or http://www.winzip.org/.
You will need to unpack all of the files in the archive onto your hard disk. If this has
been done correctly, you will have a file called rockbox.iriver in the main folder of
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your Iriver iHP100, iHP115, iHP120, iHP140, H120 and H140 drive, and also a folder
called /.rockbox, which contains a number of system files used by the software.
Note: Please note that the firmware folder starts with a leading dot. You may experience
b
problems when trying to create such folders when using Windows. Directly unzipping
to your player's drive works flawlessly; it is only Windows' Explorer that is limited in
handling such files.
1.4. Enabling Speech Support (optional)
If you wish to use speech support you will also need a language file, available from
http://www.rockbox.org/twiki/bin/view/Main/VoiceFiles/. For the English language, the
file is called english.voice. When it has been downloaded, unpack this file and
copy it into the lang folder which is inside the /.rockbox folder on your Jukebox.
Voice menus are turned on by default. See page 47 for details on voice settings.
1.5. Running Rockbox
Remove your Jukebox from the computer's USB port. Unplug any connected power
supply and turn the unit off. When you next turn the unit on, the Jukebox firmware
will start to load, and then it will load Rockbox for you. When you see the Rockbox
splash screen, Rockbox is loaded and ready for use.
1.6. Uninstalling Rockbox
If you would like to go back to using the original Iriver iHP100, iHP115, iHP120,
iHP140, H120 and H140 software, then connect the Iriver iHP100, iHP115, iHP120,
iHP140, H120 and H140 to your computer, and delete the rockbox.iriver file. If
you wish to clean up your disk, you may also wish to delete the .rockbox folder and
its contents. Turn the Iriver iHP100, iHP115, iHP120, iHP140, H120 and H140 off and
on and the normal Iriver iHP100, iHP115, iHP120, iHP140, H120 and H140 software
will load.
1.7. Updating Rockbox
The latest release of the Rockbox software will always be available from http://www.
rockbox.org/download/.

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2. The Rockbox interface
2.1. Your player
Throughout this manual, the buttons on the player are labelled according to the pic-
ture above. To turn on and shut down your player, the following keys are used:
Key
Action
Play
Start Rockbox
Hold Stop
Shutdown Rockbox
On shutdown, Rockbox automatically saves its settings.
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CHAPTER 2. THE ROCKBOX INTERFACE
13
2.2. File Browser
Figure 2.1.: The file browser
Rockbox lets you browse your music in either of two ways. The FILE BROWSER lets you
navigate through the files and folders on your player, entering folders and executing
the default action on each file. To help differentiate files, each file format is displayed
with an icon.
The TAG CACHE BROWSER, on the other hand, allows you to navigate through the
music on your player using categories like album, artist, genre, etc.
You can select whether to browse using the FILE BROWSER or the TAG CACHE BROWSER
by adjusting the SHOW FILES setting. If you choose the FILE BROWSER, the SHOW FILES
setting also lets you select what types of files you wish to view. See page 39 for more
information on the SHOW FILES setting.
Note: The FILE BROWSER allows you to manipulate your files in ways that are not
b
available within the TAG CACHE BROWSER. Read more about TAG CACHE in Section
2.3. The remainder of this section deals with the FILE BROWSER.
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2.2.1. File Browser Controls
Key
Action
Up/Down
Go to previous/next item in list. If you are
on the first/last entry, the cursor will wrap
to the last/first entry.
Play+Up/Down
Move one page up/down on the list.
Left
Go to the parent directory.
Right/Select
Executes an action. Depending on the file
type, that action may vary. (See page 14)
Play
If there is a MP3 playing, returns to the
While Playing Screen (WPS) without stop-
ping playback.
Hold Select
Enter the File Menu
A-B
Enter the Main Menu
2.2.2. File Menu
Figure 2.2.: The File Menu
The FILE MENU allows you to perform certain operations on files or folders. To access
the FILE MENU, position the selector over a file or folder and hold the Select button.
Note: The FILE MENU is a context sensitive menu. If the FILE MENU is invoked on a
b
file, it will display options available for files. If the FILE MENU is invoked on a folder
or directory, it will display options for directories.
The FILE MENU contains the following options (unless otherwise noted, each option
pertains both to files and directories):
Playlist: Enters the PLAYLIST SUBMENU (see below).
Rename: This function lets the user modify a file name.
Cut: Copies the name of the currently selected file or directory to the clipboard and
marks it to be 'cut'.
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Copy: Copies the name of the currently selected file or directory to the clipboard and
marks it to be 'copied'.
Paste: Only visible if a file or directory name is on the clipboard. When selected it will
move or copy the clipboard to the current directory.
Delete: Deletes the currently selected file. This option applies only to files, and not to
directories. Rockbox will ask for confirmation before deleting a file. Press Select
to confirm deletion or any other key to cancel.
Delete Directory: Deletes the currently selected directory and all of the files and fold-
ers contained in the selected directory. Deleted directories cannot be recovered.
Use this feature with caution!
Open with: Runs a viewer plugin on the file. Normally, when a file is selected in Rock-
box, Rockbox automatically detects the file type and runs the appropriate plugin.
The OPEN WITH function can be used to override the default action and select a
viewer by hand. For example, this function can be used to view a text file even if
the file has a non-standard extension (i.e., the file has an extension of something
other than ".txt"). See page 76 for more details on viewers.
Create Directory: Makes a new folder in the current folder on the disk.
2.2.3. Playlist Submenu
Figure 2.3.: The Playlist Submenu
The PLAYLIST SUBMENU allows you to put tracks into a "dynamic playlist". If there
is no music currently playing, Rockbox will create a new dynamic playlist and put the
selected track(s) into the playlist. If there is music currently playing, Rockbox will put
the selected track(s) into the current playlist. The place in which the newly selected
tracks are added to the playlist is determined by the following options:
Insert: Add track(s) to playlist. If no other tracks have been inserted then the selected
track will be added immediately after current playing track, otherwise they will
be added to end of insertion list.
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Insert next: Add track(s) immediately after current playing track, no matter what else
has been inserted.
Insert last: Add track(s) to end of playlist.
Queue: Queue is the same as Insert except queued tracks are deleted immediately
from the playlist after they've been played. Also, queued tracks are not saved
to the playlist file (see page 28).
Queue next: Queue track(s) immediately after current playing track.
Queue last: Queue track(s) at end of playlist.
The PLAYLIST SUBMENU can be used to add either single tracks or entire directories
to a playlist. If the PLAYLIST SUBMENU is invoked on a single track, it will put only that
track into the playlist. On the other hand, if the PLAYLIST SUBMENU is invoked on a
directory, Rockbox adds all of the tracks in that directory to the playlist.
Note: You can control whether or not Rockbox includes the contents of subdirectories
b
when adding an entire directory to a playlists. Set the MAIN MENU PLAYLIST OP-
TIONS RECUSIVELY INSERT DIRECTORIES setting to YES if you would like Rockbox
to include tracks in subdirectories as well as tracks in the currently-selected directory.
If you want to have Rockbox create a playlist of a whole folder (to play an entire
album, for example), use the FILE BROWSER to select the song. When a single song is
selected from the FILE BROWSER, Rockbox will automatically create a playlist with all
songs in the current folder. However, if you want to play only a single song and then
stop, stop playback, navigate to the song you want to play, and use the PLAYLIST
INSERT function to select the song.
Dynamic playlists are saved so resume will restore them exactly as they were before
shutdown.
Note: To view, save or reshuffle the current dynamic playlist, use the PLAYLIST OP-
b
TIONS setting in the WPS Context Menu.
2.2.4. Virtual Keyboard
Figure 2.4.: The virtual keyboard
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This is the virtual keyboard that is used when entering file names in Rockbox.
Key
Action
Up/Down
ButtonLeft/Right
Move about the virtual keyboard (moves
the solid cursor)
Play+Left/Right
Move about within the current file name
(moves the line cursor)
Select
Inserts the currently selected keyboard let-
ter at the current filename cursor position
Stop
Exits the virtual keyboard without saving
any changes
n/a
SHIFT: Shifts between the upper case,
lower case and accented keyboards
Play
OK: Exits the virtual keyboard and saves
any changes
Rec
DEL: Deletes the character before the cur-
rent filename cursor
Play+A-B
Enters Morse input mode
2.3. Tag Cache
2.3.1. Introduction
Tag Cache is Rockbox's music database system. Using the information contained in the
tags (ID3v1, ID3v2, Vorbis Comments, Apev2, etc.) in your audio files, Rockbox builds
and maintains a database of the music files on your player and allows you to browse
them by Artist, Album and Genre.
2.3.2. Using Tag Cache
Before you use the Tag Cache for the first time, you need to tell Rockbox to create the
database from your music files. This typically takes around 5 ­ 10 minutes and you
can continue listening to music normally whilst this is happenning. You can even shut
down your player and resume the database building process next time you turn it on.
To force the initial database to be built, go to the main menu, then GENERAL SETTINGS
FILE VIEW FORCE TAG CACHE UPDATE.
The Tag Cache database can either be kept on disk (to save memory), or loaded into
RAM (for fast browsing). This configuration option can be found in GENERAL SET-
TINGS FILE VIEW TAG CACHE. Once the database has been built, you can browse
your music using this database. To use the database change the show mode by chang-
ing the GENERAL SETTINGS FILE VIEW SHOW FILES option to ID3 DATABASE.
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This disables the File Browser and instead of the file browser you will now access the
database.
Keeping Tag Cache on disk. This does not require extra RAM for the Tag Cache and
speeds up the boot process, but is slower when accessing.
Keeping Tag Cache on disk with Dircache enabled. With Dircache enabled updat-
ing of the database is much faster. Also updates can be committed in background
immediately.
Loading Tag Cache to RAM. The fastest mode is when loading Tag Cache to RAM.
New files are automatically detected and Tag Cache will get updated. Use this for
the fastest browsing and searching without any waiting.
Note: To use the RAM mode, first you have to turn on Directory Cache in GEN-
b
ERAL SETTINGS SYSTEM DISK DIRECTORY CACHE.
Note: You may need to increase the value of the MAX FILES IN DIR BROWSER setting
b
(GENERAL SETTINGS SYSTEM LIMITS) in order to view long lists of tracks in the
ID3 database browser.
There is no option to turn off Tag Cache completely. If you don't want to use it just
don't do the initial build of the database and don't load it to RAM.
Supported Tags
Unsupported Tags
Artist
Comment
Album
Performer
Bitrate
Composer
Genre
Length
Title
Track Number
2.4. While Playing Screen
The While Playing Screen (WPS) displays various pieces of information about the cur-
rently playing audio file. The apperance of the WPS can be configured using wps con-
figuration files. The items shown depend on your configuration ­ all item can be turned
on or off independently. Refer to 95 for details on how to change the display of the WPS.
ˇ Status bar: The Status bar shows Battery level, charger status, volume, play mode,
repeat mode, shuffle mode. In contrast to all other item the status bar is always at
the top of the screen.
ˇ (Scrolling) path and filename of the current song.
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ˇ The ID3 track name.
ˇ The ID3 album name.
ˇ The ID3 artist name.
ˇ Bit rate. VBR files display average bitrate and "(avg)"
ˇ Elapsed and total time.
ˇ A slidebar progress meter representing where in the song you are.
ˇ Peak meter.
See page 89 for details of customising your WPS (While Playing Screen).
2.4.1. WPS Key Controls
Key
Action
Up/Down
Volume up/down
Left
Go to beginning of track, or if pressed
while in the first seconds of a track, go to
previous track.
Hold Left
Rewind in track
Right
Go to next track.
Hold Right
Fast forward in track.
Play
Toggle play/pause
Select
Return to the FILE BROWSER
Hold Select
Enter the WPS CONTEXT MENU
Play+ Up / Down
Show pitch setting screen
Stop
Stop playback
A-B
Go to Main menu
2.4.2. Peak Meter
The peak meter can be displayed on the While Playing Screen and consists of several
indicators. For a picture of the peak meter, please see the While Recording Screen on
page 26.
The bar: This is the wide horizontal bar. It represents the current volume value.
The peak indicator: This is a little vertical line at the rightend of the bar. It indicates
the peak volume value that occurred recently.
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The clip indicator: This is a little black block that is displayed at the very right of
the scale when an overflow occurs. It usually does not show up during normal
playback unless you play an audio file that is distorted heavily. If you encounter
clipping while recording, your recording will sound distorted. You should lower
the gain.
Note: Note that the clip detection is not very precise. Clipping might occur with-
b
out being indicated.
The scale: Between the indicators of the right and left channel there are little dots.
These dots represent important volume values. In linear mode each dot is a 10%
mark. In dbfs mode the dots represent the following values (from right to left):
0db, -3db, -6db, -9db, -12db, -18db, -24db, -30db, -40db, -50db, -60db.
2.4.3. The WPS Context Menu
Like the context menu for the FILE BROWSER, the WPS CONTEXT MENU allows you
quick access to some often used functions:
Sound Settings
This is a shortchut to the SOUND SETTINGS MENU, where you can configure volume,
bass, treble, and other settings affecting the sound of your music. See page 30 for more
information.
Playlist
The PLAYLIST submenu allows you to view, save, search and reshuffle the current
playlist.
Bookmarks
This allows you to create a bookmark in the currently-playing track.
ID3 Viewer
Figure 2.5.: The ID3 viewer
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This screen is accessible from the WPS screen, and provides a detailed view of all the
identity information about the current track. This info is known as meta data and is
stored in audio file formats to keep information on artist, album etc. To access this
screen, hold Select to access the WPS context menu, and select the id3-viewer from
there.
Open With...
This OPEN WITH function is the same as the OPEN WITH function in the FILE CONTEXT
MENU.
Pitch Screen
The Pitch Screen allows you to quickly change the pitch of your player. The pitch value
can be adjusted between 50% and 200%.
Key
Action
Up/Down
Increase / Decrease Pitch by 0.1%
hold Up/Down
Increase / Decrease Pitch by 1%
Left/Right
Temporarily Increase / Decrease Pitch by
2.0%
Play
Reset Pitch to 100%
Stop
Leave Pitch screen
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3. The Main Menu
3.1. Introducing the Main Menu
Figure 3.1.: The main menu
The MAIN MENU is the screen from which the rest of the Rockbox functions can be
accessed. It is used for a variety of functions, which are detailed below. All options in
Rockbox can be controlled via the MAIN MENU.
To enter the MAIN MENU, press the A-B button.
All settings are stored on the unit. However, Rockbox does not spin up the disk solely
for the purpose of saving settings. Instead, Rockbox will save settings when it spins up
the disk the next time, for example when refilling the MP3 buffer or navigating through
the file browser. Changes to settings may therefore not be saved unless the player is
shut down safely (see page 12).
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CHAPTER 3. THE MAIN MENU
23
3.2. Navigating the Main Menu
Key
Action
Up
Moves up in the menu.
Inside a setting, increases the value or chooses
next option
Down
Moves down in the menu.
Inside a setting, decreases the value or chooses
previous option
Select/Right
Selects option
Stop/Left
Exits menu, setting or moves to parent menu
3.3. Recent Bookmarks
Figure 3.2.: The list bookmarks screen
If the SAVE A LIST OF RECENTLY CREATED BOOKMARKS option is enabled then you can
view a list of several recent bookmarks here and select one to jump straight to that track.
See page 45 for more details on configuring bookmarking in Rockbox.
Note: This option is off by default.
b
3.4. Sound Settings
The SOUND SETTINGS menu offers a selection of sound properties you may change
to customize your listening experience. The details of this menu are covered in detail
starting on page 30.
3.5. General Settings
The GENERAL SETTINGS menu allows you to customize the way Rockbox looks and
the way it plays music. The details of this menu are covered in detail starting on page
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35.
3.6. Manage Settings
The MANAGE SETTINGS option allows the saving and re-loading of user configuration
settings, browse the hard drive for alternate firmwares, and finally to reset your player
back to initial configuration. The details of this menu are covered in detail starting on
page ??.
3.7. Browse Themes
This option will display all the currently installed themes on the player, press Right to
load the chosen theme and apply it.
A theme is basically a configuration file, stored in a specific directory, that typically
changes the WPS and remote WPS, font used and on some platforms additional infor-
mation such as background image and text colours.
There are a number of themes that ship with Rockbox. If none of these suit your
needs, many more can be downloaded from http://www.rockbox.org/twiki/bin/view/Main/
WpsIriverH100.
Some of the downloads from this site will actually be standalone WPS
files, others will be full-blown themes.
Note: Themes do not have to be purely visual. It is quite possible to create a theme that
b
switches between audio configurations for use in the car, with headphones and when
connected to an external amplifier. See the section on "Making Your Own Settings File"
on page 89 for more details.
3.8. FM Radio
Figure 3.3.: The FM radio screen
This menu option switches to the radio screen.
The FM radio has the ability to record and to remember station frequency settings
(presets).
Add Radio recording and Preset keys to FM Recorder and Ondio FM
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Key
Action
Left, Right
Change frequency in 0.1 MHz steps.
Hold Left, Right
Seeks to next station or preset
Up, Down
Change volume
Play
Mutes radio playback
Hold Play
Switches between SCAN and PRESET
mode.
Select
Opens a list of radio presets. You can view
all the presets that you have, and switch to
the station.
Hold Select
Displays the FM radio settings menu.
A-B
Keeps radio playing and returns to the main
menu. You can then press OFF/STOP to
browse the file tree while listening to the ra-
dio
Stop
Stops the radio and returns to Main Menu.
Saving a preset: Up to 32 of your favourite stations can be saved as presets. Press
Select to go to the menu, then select "Add preset" Enter the name (maximum
number of characters is 32). Press Play to save.
Selecting a preset: Press Select to go to the preset list. Use Up and Down to move
the cursor and then press Select to select. Use Left to leave the preset without
selecting anything.
Removing a preset: Press Select to go to the preset list. Use Up and Down to move
the cursor and then Hold Select on the preset to that you wish to remove, then
select "Remove preset."
Note: The radio will turn off when starting playback of an audio file.
b
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3.9. Recording
3.9.1. While Recording Screen
Figure 3.4.: The while recording screen
Entering the "Recording" option in the Main menu launches the recording application.
The screen shows the time elapsed and the size of the file being recorded. A peak meter
is present to allow you set Gain correctly.
The frequency and channels settings are
shown on the last line.
The controls for this screen are:
Key
Action
Left
Decreases Gain
Right
Increases Gain
Play
Starts recording.
While recording: button closes the current file and
opens a new one.
Stop
Exits Recording Screen.
While recording: Stop recording
A-B
Opens Recording Settings screen (see below)
Select
Quick menu for recording settings.
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3.9.2. Recording Settings
Figure 3.5.: The recording settings screen
Frequency: Choose the recording frequency (sample rate) ­ 48kHz, 44.1kHz, 32kHz
and 24kHz, 22.05kHz, 16kHz are available. Higher sample rates use up more disk
space, but give better sound quality. This setting determines which frequency
range can accurately be reproduced during playback, Lower frequencies produce
smaller files.
Source: Choose the source of the recording. This can be SPDIF (digital), microphone
or line in. For recording from the radio see page 24.
Channels: This allows you to select mono or stereo recording. Please note that for
mono recording, only the left channel is recorded. Mono recordings are usually
somewhat smaller than stereo.
Independent Frames: The independent frames option tells the player to encode with
the bit reservoir disabled, so the frames are independent of each other. This makes
a file easier to edit.
Time Split: This option is useful when timing recordings. If set to active it stops a
recording at a given interval and then starts recording again with a new file,
which is useful for long term recordings.
The splits are seamless (frame accurate), no audio is lost at the split point. The
break between recordings is only the time required to stop and restart the record-
ing, on the order of 2 ­ 4 seconds.
Options (hours:minutes between splits): off, 24:00, 18:00, 12:00, 10:00, 8:00, 6:00,
4:00, 2:00, 1:20 (80 minute CD), 1:14 (74 minute CD), 1:00, 00:30, 00:15, 00:10, 00:05.
Prerecord Time: This setting buffers a small amount of audio so that when the record
button is pressed, the recording will begin from that number of seconds earlier.
This is useful for ensuring that a recording begins before a cue that is being waited
for.
Options: Off, 1 ­ 30 seconds
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Directory: Allows changing the location where the recorded files are saved. The de-
fault location is /recordings.
Show recording screen on startup: If set to yes, the player will start up with the
while recording screen showing.
Options: Yes, No
Clipping Light: Causes the backlight to flash on when clipping has been detected.
Options: Off, Remote unit only, Main and remote unit, Main unit only.
3.10. Playlist Options
This menu allows you to work with playlists. Playlists can either be created automat-
ically by playing a file in a directory directly, which will cause all of the files in that
directory to be placed in the playlist, or they can be created by hand using the FILE
MENU (see page 14) or using the PLAYLIST OPTIONS menu. Both automatic and man-
ually created playlists can be edited using this menu.
Create Playlist: Rockbox will create a playlist with all tracks in the current directory
and all subdirectories. The playlist will be created one folder level "up" from
where you currently are.
View Current Playlist: Displays the contents of the playlist currently stored in mem-
ory.
Save Current Playlist: Saves the current dynamic playlist, excluding queued tracks,
to the specified file. If no path is provided then playlist is saved to current direc-
tory (see page 15).
Recursively Insert Directories: If set to ON, then when a directory is inserted or
queued into a dynamic playlist, all subdirectories will also be inserted. If set
to ASK, Rockbox will prompt the user about whether to include subdirectories.
Options: OFF, ASK, ON
Warn When Erasing Dynamic Playlist: If set to YES, Rockbox will provide a warn-
ing if the user attempts to take an action that will cause Rockbox to erase the
current dynamic playlist. Options: YES, NO
3.11. Browse Plugins
With this option you can load and run various plugins that have been written for Rock-
box. There are a wide variety of these supplied with Rockbox, including several games,
some impressive demos and a number of utilities. A detailed description of the differ-
ent plugins begins on page 48.
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CHAPTER 3. THE MAIN MENU
29
3.12. Info
This option shows RAM buffer size, battery voltage level and estimated time remain-
ing, disk total space and disk free space.
Rockbox Info: Displays some basic system information. This is, from top to bottom,
the amount of memory Rockbox has available for storing music (the buffer), bat-
tery status, hard disk size and the amount of free space on the disk.
Version: Software version and credits display.
Debug (Keep Out!): This submenu is intended to be used only by Rockbox developers.
It shows hardware, disk, battery status and other technical information.
Warning: It is not recommended that users access this menu unless instructed
!
to do so in the course of fixing a problem with Rockbox. If you think you have
messed up your settings by use of this menu please try to reset all settings before
asking for help.
3.13. Quick Menu
Whilst not strictly part of the MAIN MENU, it is worth noting that a few of the more
commonly used settings are available from the QUICK MENU. The QUICK MENU screen
is accessed by holding the A-B
key, and it allows rapid access to the SHUFFLE and
REPEAT modes (Page 35) and the SHOW FILES option (Page 39).
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4. Configuring Rockbox: Sound Settings
Figure 4.1.: The sound settings screen
The Sound Settings menu offers a selection of sound properties you may change to
customize your listening experience.
4.1. Volume
This control adjusts the volume of your music. Like most professional audio gear and
many consumer audio products, Rockbox uses a decibel scale where 0 dB is a reference
that indicates the maximum volume that the player can produce without distortion
(clipping). Because the volume control is basically a comparison of the volume level
you set to a reference maximum volume of 0 dB, the usable range of the volume setting
is shown as a negative number. Volume can be adjusted from a minimum of -84 dB to
a maximum of 0 dB.
4.2. Bass
The Bass setting can be used to increase (but not decrease) frequencies below 300Hz.
Bass boost can be set from 0 to 24 dB in increments of 2 dB. A setting of 0 means that
low frequencies are unaltered (flat response).
4.3. Treble
The Treble setting can be used to increase (but not decrease) frequencies above 1.5kHz.
Treble boost can be set from 0 to 6 dB in increments of 2 dB. A setting of 0 means that
high frequencies are unaltered (flat response).
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CHAPTER 4. CONFIGURING ROCKBOX: SOUND SETTINGS
31
4.4. Balance
This setting controls the balance between the left and right channels. The default, 0,
means that the left and right outputs are equal in volume. Negative numbers increase
the volume of the left channel relative to the right, positive numbers increase the vol-
ume of the right channel relative to the left.
4.5. Channels
A stereo audio signal consists of two channels, left and right. The channels function
controls how much of the left channel signal is mixed into the right channel signal, and
vice versa. This option controls the mixing facilities of the player. Available options
are:
Setting
Description
Stereo
Do not mix the signal.
Mono
Mix both channels down to mono and send the mixed signal back to
both.
Custom
Allows you to manually specify a stereo width with the STEREO
WIDTH setting described later in this chapter.
Mono Left
Plays the left channel in both stereo channels.
Mono Right
Plays the right channel in both stereo channels.
Karaoke
Removes all sound that is the same in both channels. Since most vocals
are recorded in this way to make the artist sound central, this often
(but not always) has the effect of removing the voice track from a song.
This setting also very often has other undesirable effects on the sound.
4.6. Stereo Width
Stereo width will allow you to manually specify the effect that is applied when the
CHANNELS setting is set to CUSTOM. All values below 100% will progressively mix the
contents of one channel into the other. This has the effect of gradually centering the
stereo image, until you have mono sound at 0%. Values above 100% will progressively
remove components in one channel that is also present in the other. This has the effect
of widening the stereo field. A value of 100% will leave the stereo field unaltered.
4.7. Crossfeed
Crossfeed attempts to make the experience of listening to music on headphones more
similar to listening to stereo speakers. When you listen to music through speakers, your
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32
right ear hears sound from the left speaker and vice versa. However, the sound from
the left speaker reaches your left ear slightly later than the sound from your right ear,
and vice versa. Moreover, when listening to speakers, you hear the direct sound from
the speakers, but you also hear reflections of that sound as the sound waves bounce off
of walls, floors, ceilings, etc. These reflections reach your ears slightly after the direct
sound.
The human ear and brain are very good at interpreting the timing differences be-
tween direct sounds and reflected sounds and using that information to identify the
direction that the sound is coming from. On the other hand, when listening to head-
phones, your ear hears only the direct sounds, and not reflections. Moreover, your left
ear hears only the left channel and the right ear hears only the right channel. The result
is that sound from headphones does not provide the same spatial cues to your ear and
brain as speakers.
The crossfeed function uses an algorithm to feed a delayed and filtered portion of the
signal from the right channel into the left channel and vice versa in order to simulate
the spatial cues that the ear and brain receive when listening to a set of loudspeakers
placed in front of the listener. The result is a more natural stereo image that can be
especially appreciated in older rock and jazz records, where one instrument is often
hard-panned to just one of the speakers. Many people will find such records tiring to
listen to using earphones and no crossfeed effect.
Crossfeed has the following settings.
Crossfeed: Selects whether the crossfeed effect is to be enabled or not.
Direct Gain: How much the level of the audio that travels the direct path from a speaker
to the corresponding ear is supposed to be decreased.
Cross Gain: How much the level of the audio that travels the cross path from a speaker
to the opposite ear is to be decreased.
High-Frequency Attenuation: How much the upper frequencies of the cross path au-
dio will be dampened. Note that the total level of the higher frequencies will be a
combination of both this setting and the CROSS GAIN setting.
High-Frequency Cutoff Decides at which frequency the cross path audio will start to
be cut by the amount described by the HIGH-FREQUENCY ATTENUATION setting.
Most users will find the default settings to yield satisfactory results, but for the more
adventurous user the settings can be fine-tuned to provide a virtual speaker placement
suited to ones preference.
Beware that the crossfeed function is capable of making the audio distort if you
choose settings which result in a too high output level.
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33
4.8. Equalizer
Figure 4.2.: The graphical equalizer
Rockbox features a parametric equalizer. As the name suggests, a parametric equalizer
lets you control several different parameters for each band of the equalizer. Rockbox's
parametric EQ is composed of five different EQ bands:
Band 0: Low shelf filter. A low shelf filter boosts or lowers all frequencies below the
designated cutoff point. The "bass"control on most home or car stereos is an ex-
ample of a low shelf filter. The low shelf filter in Rockbox is more flexible than
a simple "bass" control, because a simple bass control only lets you adjust the
amount of gain that is applied. Rockbox lets you control the amount of gain that
is applied (i.e., the amount that the bass is boosted or cut) too, but Rockbox also al-
lows you to adjust the "cutoff" frequency where the shelving starts to take effect.
For example, a cutoff frequency of 50 Hz will adjust only very low frequencies. A
cutoff frequency of 200 Hz, on the other hand, will adjust a much wider range of
bass frequencies.
Bands 1-3: Peaking filters. Peaking EQ filters boost or low a center frequency that
you select, as well as the frequencies within a certain distance of that center.
Graphic equalizers in home stereos are usually peaking filters. The peaking EQs
on Rockbox's parametric equalizer let you adjust three different parameters for
each EQ band 1 through 3. The "center" parameter controls the center frequency
that is adjusted by that EQ band. The "gain" parameter controls how much each
band is adjusted. Positive numbers make the EQ band louder, while negative
numbers make that EQ band quieter. Finally, the "Q" parameter controls how
wide or narrow each EQ band is. Higher Q values will affect a narrow band of
frequencies, while lower EQ values will affect a wider band of frequencies.
Band 4: High shelf filter. A high shelf filter boosts or lowers all frequencies above a
designated cutoff point. The "treble" control on most home or car stereos is an
example of a high shelf filter. The high shelf filter is adjusted the same way as the
low shelf filter, except that it works on the high end of the frequency spectrum
rather than the low end.
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34
So, as a general guide, EQ band 0 should be used for lows, EQ bands 1 through 3
should be used for mids, and EQ band 4 should be used for highs. You can find more
information about setting the parametric equalizer and using equalizer presets in the
Advanced Topics chapter of this manual.
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5. Configuring Rockbox: General Settings
Figure 5.1.: The general settings screen
5.1. Playback Options
The "Playback Options" submenu allows you to configure settings related to audio
playback.
Shuffle: Alters how Rockbox will select which next song to play.
Options: On/Off.
Repeat: Configures settings related to repeating of directories or playlists.
Options: Off/All/One/Shuffle/A­B:
Off: The current directory or playlist will not repeat when it is finished.
Note: If you have the "Auto change directory" option set to "Yes", Rockbox
b
will move on to the next directory on your hard drive. If the "Auto change
directory" option is set to "No", playback will stop when the current direc-
tory or playlist is finished.
All: The current directory or playlist will repeat when it is finished.
Note: This option does not shuffle all files on your player. Rockbox is playlist
b
oriented. When you play a song, or a directory, or an album, Rockbox creates
a playlist and plays it. Thus, to shuffle all songs on the player, you need to
create a playlist of all songs on the player, and play that playlist with shuffle
mode set to "All".
One: Repeat one track over and over.
Shuffle: When the current directory or playlist has finished playing, it will be
shuffled and then repeated.
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CHAPTER 5. CONFIGURING ROCKBOX: GENERAL SETTINGS
36
A­B: Repeats between two user defined point within a track, typically used by
musicians when attempting to learn a piece of music.
This option is more complicated to use that the others as the player must first
be placed into A­B repeat mode and then the start and end points defined.
Hold Play and press Left -- Sets Start Point (A)
Hold Play and press Right -- Sets End Point (B)

Play Selected First: This setting controls what happens when you select a file for
playback while shuffle mode is on. If the Play Selected First setting is "Yes", the
file you selected will be played first. If this setting is "No", a random file in the
directory will be played first.
Resume: Rockbox can be configured to start playing automatically when you turn on
the player. If the resume function is set to start automatically playing, Rockbox
will start at the point where you last turned off the player. The options for the
Resume function are:
Yes: Rockbox will unconditionally try to resume.
No: Rockbox will not resume. If resume is set to "No," Rockbox will start in the File
Browser.
Note: Earlier versions of Rockbox had an "Ask" setting, which would ask whether
b
to resume when the jukebox was turned on. This setting has been eliminated
because it was redundant. If resume is set to "Yes" pressing Play on the player
will resume from the point where the player was stopped before shutdown.
Fast-Forward/Rewind: How fast you want search (fast forward or rewind) to accel-
erate when you hold down the button. "Off" means no acceleration. "2x/1s"
means double the search speed once every second the button is held. "2x/5s"
means double the search speed once every 5 seconds the button is held.
Anti-Skip Buffer: This setting allows you to control how much music is stored in the
player's memory whilst playing a song, acting as a buffer against shock or play-
back problems. The player transfers the selected amount of the forthcoming song
into its memory at high speed whilst you are playing the song. It keeps a "rolling"
buffer, which keeps feeding more of the forthcoming song into memory as it goes
along. If the player is knocked, shaken or jogged heavily while Rockbox is trying
to read the hard drive, Rockbox might not be able to read the drive. Rockbox will
retry over and over again until it succeeds, but may eventually reach the end of
the memory buffer. When that happens, Rockbox must stop playing and wait for
more data from the disk, which causes your music to skip. The anti-skip setting
tells Rockbox how much extra buffer memory to spare to handle this situation.
This setting therefore allows you to reduce the chances of there being a gap or
pause during playback of songs.
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The anti-skip buffer can be set to various values between 5 seconds and 10 min-
utes.
Note: Having a large anti-skip buffer tends to use more power, and may reduce
b
your battery life. It is recommended to always use the lowest possible setting that
allows correct and continuous playback.
Fade On Stop/Pause: Enables and disables a fade effect when you pause or stop
playing a song. If the Fade on Stop/Pause option is set to "Yes," your music
will fade out when you stop or pause playback, and fade in when you resume
playback.
Party Mode: Enables unstoppable music playback. When new songs are selected,
they are added to the end of the current dynamic playlist instead of being played
immediately. The PLAY and STOP buttons are disabled.
Crossfade: This setting enables a cross-fader. At the end of a song, the song will fade
out as the next song fades in, creating a smooth transition between songs.
Options:
Enable Crossfade: If set to "Off," crossfade is disabled. If set to "Always,"
songs will always crossfade into one another. If set to "Shuffle," crossfade is
enabled when the shuffle feature is set to "Yes," but disabled otherwise. If
set to track skip only, tracks will only crossfade when you manually change
tracks.
Fade In Delay: The "fade in delay" is the length of time between when the cross-
fade process begins and when the new track begins to fade in.
Fade In Duration: The length of time, in seconds, that it takes your music to
fade in.
Fade Out Delay: The "fade out delay" is the length of time between when the
crossfade process begins and when the old track begins to fade out.
Fade Out Duration: The length of time, in seconds, that it takes your music to
fade out.
Fade Out Mode: If set to "Crossfade", one song will fade out and the next song
will simultaneously fade in. If set to "Mix," the ending song will continue to
play as normal until its end, while the starting song will fade in from under
it. "Mix" mode is not used for manual track skips, even if it is selected here.
Note: The crossfade setting is particularly effective when the player is set on shuf-
b
fle.
Replaygain: This allows you to control the replaygain function. The purpose of re-
playgain is to adjust the volume of the music played so that all songs (or albums,
depending on your settings) have the same apparent volume. This prevents sud-
den changes in volume when changing between songs recorded at different vol-
ume levels. For replaygain to work, the songs must have been processed by a
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CHAPTER 5. CONFIGURING ROCKBOX: GENERAL SETTINGS
38
program that adds replaygain information to the ID3 tags (vorbis tags respec-
tively).
Note: APEv2 tags are not currently supported.
b
Options for replaygain are:
Enable Replaygain: This turns on/off the replaygain function.
Prevent Clipping: Avoid clipping of a song's waveform. If a song would clip
during playback, the volume is lowered for that song. Replaygain informa-
tion is needed for this to work.
Replaygain type: Choose the type of replaygain to apply:
Album Gain: Maintain a constant volume level between albums, but keep
any intentional volume variations between songs in an album. (If album
gain value is not available, uses track gain information).
Track Gain: Maintain a constant volume level between tracks. If track gain
value is not available, no replaygain is applied.
Track Gain if Shuffling: Maintains a constant volume between tracks if shuf-
fle mode is selected. Reverts to album mode if shuffle is off.
Pre-Amp: This allows you to adjust the volume when replaygain is applied.
Replaygain often lowers the volume, sometimes quite much, so here you can
compensate for that. Please note that a (large) positive pre-amp setting can
cause clipping, unless prevent clipping is enabled. The pre-amp can be set
to any decibel (dB) value between -12dB and +12dB, in increments of 0.1dB.
Auto Change Directory: Control what Rockbox does when it reaches the end of a
directory. If Auto Change Directory is set to "Yes," Rockbox will continue to the
next directory. If "Auto Change Directory" is set to "No," playback will stop at
the end of the current directory.
Note: You must have the "Repeat" option set to "No" for Auto Change Directory
b
to function properly.
5.2. File View
The File View menu deals with options relating to how the File Browser displays files.
Sort Case Sensitive: If this option is set to "Yes", all files that start with upper case
letters will be listed first, followed by all files that begin with lower case letters. If
this option is set to NO, then case will be ignored when sorting files.
Sort Directories: This option controls how Rockbox sorts folders. The default is to
sort them alphabetically. "By date" sorts them with the oldest folder first. "By
newest date" sorts them with the newest folder first.
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Sort Files: This option controls how Rockbox sorts files. All of the options for "Sort
Directories" are available in this option. In addition, there is a "By type" option
which sorts files alphabetically by their type (such as .mp3) then alphabetically
within each type.
Show Files: This option controls which files are displayed in the File Browser.
All: The File Browser displays all files and directories. Extensions are shown. No
files or directories are hidden.
ID3 Database: This shows the files based on the Tag Cache information, thus
disabling the file browser. You can browse the database by various Tags and
search them. Only information present in music file tags are shown. For a
detailed description of Tag Cache refer to page 17.
Playlists: The File Browser displays only directories and playlists, for simplified
navigation.
Music: The File Browser displays only folders, .m3u files and the supported au-
dio file formats. Extensions are stripped. Files and directories starting with .
or with the "hidden" flag set are hidden.
Supported: The File Browser displays all directories and files supported by Rock-
box (see page 94). Files and directories starting with . or with the "hidden"
flag set are hidden.
Follow Playlist: This option determine what directory the File Browser displays first.
If Follow Playlist is set to YES, when you enter the File Browser from the WPS,
you will find yourself in the same directory as the currently playing file. If Follow
Playlist is set to NO, when you enter the File Browser from the WPS, you will find
yourself in the directory you were in when you last left the File Browser.
Show Icons: Rockbox has the ability to display an icon to the left of the file in the File
Browser. For details of these icons, please see page 94.
Tag Cache: This option allows you to control whether the Tag Cache is stored in RAM
or on disk. See page 17 for more information about using the Tag Cache.
Force Tag Cache Update: This option will update the Tag Cache in the background.
See page 17 for more information about using the Tag Cache.
5.3. Display Options
Browse fonts: Browse the fonts that reside in your /.rockbox/fonts directory. Se-
lecting one will activate it. See page 88 for further details about fonts.
Browse WPS files: Opens the File Browser in the /.rockbox/wps directory and dis-
plays all .wps files. Selecting one will activate it, stop will exit back to the menu.
For further information about the WPS see page 18. For information about editing
a .wps file see page 89.
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LCD Settings: This submenu contains settings that relate to the display of the player.
Backlight: The amount of time the backlight shines after a key press. If set to
"Off", the backlight will not light when a button is pressed. If set to "On", the
backlight will never shut off. If set to a time (1 to 90 seconds), the backlight
will stay lit for that amount of time after a button press.
Backlight on When Plugged: This setting is equivalent to the Backlight setting
except it applies when the player is plugged into the charger.
Caption Backlight: This option turns on the backlight a number of seconds be-
fore the start of a new track, and keeps it on for the same number of seconds
after the beginning so that the display can be read to see song information.
The amount of time is determined by the value of the backlight timeout set-
ting, but is no less than 5 seconds.
Backlight fade in: The amount of time that the backlight will take to fade from
off to on after a button is pressed. If set to "Off" the backlight will turn on
immediately, with no fade in. Can also be set to 500ms, 1s or 2s.
Backlight fade out: Like Backlight fade in, this controls the amount of time that
the backlight will take to fade from on to off after a button is pressed. If set to
"Off" the backlight will turn off immediately, with no fade out. Other valid
values: 500ms, 1s, 2s, 3s, 4s, 5s or 10s.
First Keypress Enables Backlight Only: With this option enabled the first key-
press while the backlight is turned off will only turn the backlight on without
having any other effect. When disabled the first keypress will also perform
its appropriate action.
Contrast: Changes the contrast of your LCD display.
Warning: Setting the contrast too dark or too light can make it hard to find
!
this menu option again!
LCD Mode: This setting lets you invert the whole screen, so now you get a black
background and light text and graphics.
Upside Down: Displays the screen so that the top of the display is nearest the
buttons. This is sometimes useful when carrying the player in a pocket for
easy access to the headphone socket.
Line Selector: This option allows you to select whether the line selector is a bar
of inverted text ("Bar (inverse)" option) or a small arrow to the left of the
menu text ("Pointer" option). The default is "Bar (inverse)".
Remote-LCD Settings: This submenu contains settings that relate to the display of
the player.
Backlight: Similar to the main unit backlight this option controls the backlight
timeout for the remote control. The remote backlight is independent from
the main unit backlight.
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Backlight on When Plugged: This controls the backlight when the player is plugged
into the charger.
Caption Backlight: This option turns on the backlight a number of seconds be-
fore the start of a new track, and keeps it on for the same number of seconds
after the beginning so that the display can be read to see song information.
The amount of time is determined by the value of the backlight timeout set-
ting, but is no less than 5 seconds.
First Keypress Enables Backlight Only: This controls what happens when you
press a button on your remote while the backlight is turned off. Like for the
main unit, if this setting is set to "Yes", the first keypress will light up the
remote backlight, but have no other effect. If set to "No", the first keypress
will light up the remote backlight and engage the function of the key that is
pressed.
Contrast: Changes the contrast of your remote's LCD display.
Warning: Setting the contrast too dark or too light can make it hard to find
!
this menu option again!
LCD Mode: This setting lets you invert the whole screen, so now you get a black
background and light text and graphics.
Upside Down: Displays the screen so that the top of the display is nearest the
buttons. This is sometimes useful when carrying the player in a pocket for
easy access to the headphone socket.
Scrolling This feature controls how text will scroll in Rockbox. You can configure the
following parameters:
Scroll Speed: Controls how many times per second the scrolling text moves a
step.
Scroll StartDelay: Controls how many milliseconds Rockbox should wait before
a new text begins scrolling.
Scroll Step Size: Controls how many pixels the text scroll should move for each
step.
Bidirectional Scroll Limit: Rockbox has two different scroll methods: always
scrolling the text to the left and when the line has ended beginning again at
the start, or moving to the left until you can read the end of the line and scroll
right until you see the beginning again. Rockbox chooses which method it
should use depending of how much it has to scroll left. This setting lets you
tell Rockbox where that limit is, expressed in percentage of line length.
Screen Scrolls Out of View: On lists with long entries that don't fit on the screen
using Play+Right/ Left the complete content will be scrolled right/left. With
this option set to YES the lines can scroll out of view. Otherwise the entries
will only scroll as far as they align to the margins.
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Screen Scroll Step Size: Determines how many pixels the text should advance
in every click when scrolling the screen.
Paged Scrolling: When enabled scrolling will page up/down instead of chang-
ing lines. This can be useful on slow displays.
Status/Scrollbar: Settings related to on screen status display and the scrollbar.
Scroll Bar: Enables or disables the scroll bar at the left.
Status Bar: Enables or disables the status bar at the upper side.
Volume Display: Controls whether the volume is displayed as a graphic or a
numeric value on the Status Bar. If you select a numeric display, volume is
displayed in decibels. cross-reference to volume setting.
Battery Display: Controls whether the battery charge status is displayed as a
graphic or numerical percentage value on the Status Bar.
Peak Meter: The peak meter can be configured with a number of parameters. (For a
description of the peak meter see page ??.)
Peak Release: This determines how fast the bar shrinks when the music be-
comes softer. Lower values make the peak meter look smoother.
Peak Hold Time: Specifies the time after which the peak indicator will reset. For
example, if you set this value to 5s, the peak indicator displays the loudest
volume value that occurred within the last 5 seconds. Larger values are use-
ful if you want to find the peak level of a song, which might be of interest
when copying music from the playervia the analogue output to some other
recording device.
Clip Hold Time: The number of seconds that the clipping indicator will be visible
after clipping is detected.
Performance: In high performance mode, the peak meter is updated as often
as possible. This reduces the chance of missing a peak value, making the
peak meter more precise. In energy save mode, the peak meter is updated
just often enough to look fluid. This reduces the load on the CPU and thus
saves a little bit of energy. If you crave every second of runtime for your
player or simply use the peak meter as a screen effect, the use of energy save
mode is recommended. If you want to use the peak meter as a measuring
instrument you'll want to use high performance mode. TODO: determine
which platforms support this feature.

Scale: Select whether the peak meter displays linear or logarithmic values. The
human ear perceives loudness on a logarithmic scale. If the Scale setting is
set to "Logarithmic (dB)" scale, the volume values are scaled logarithmically.
The volume meters of digital audio devices usually are scaled this way. On
the other hand, if you are interested in the power level that is applied to
your headphones you should choose "linear" display. This setting cannot
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43
be displayed in units like volts or watts because such units depend on your
headphones.
Minimum and maximum range: These two options define the full value range
that the peak meter displays. Recommended values for the "Logarithmic
(dB)" setting are -40 dB for minimum and 0 dB for maximum. Recom-
mended values for "linear" display are 0 and 100%. Note that -40 dB is
approximately 1% in linear value, but if you change the minimum setting in
linear mode slightly and then change to the dB scale, there will be a large
change. You can use these values for `zooming' into the peak meter.
Default Codepage: A codepage describes the way extended characters that aren't avail-
able within the ASCII character set are encoded. ID3v1 tags don't have a code-
page encoding contained so Rockbox needs to know what encoding has been
used when generating these tags. This should be "ISO-8859-1" but to support
languages outside Western Europe most applications use the setting of your op-
erating system instead. If your operating system uses a different codepage and
you're getting garbled extended characters you should adjust this settings. In
most cases sticking to "ISO-8859-1" would be sufficient.
5.4. System Options
5.4.1. Battery
Options relating to the batteries in the player.
Battery Capacity: This setting can be used to tell Rockbox what capacity (in mAh) of
battery is being used inside it. The default is 1300mAh. Rockbox uses this value to
estimate remaining battery life for the status bar and WPS. Changing this setting
has no effect whatsoever on actual battery life. This setting affects only the the
accuracy of the battery life display on screen.
5.4.2. Disk
Options relating to the hard disk.
Disk Spindown: Rockbox has a timer that makes it spin down the hard disk after it is
idle for a certain amount of time. This setting controls the amount of time between
the last user activity and the time that the disk spins down. This idle time is only
affected by user activity, like navigating through file browser. When the hard disk
spins up to fill mp3 buffer, it automatically spins down afterwards.
Disk Poweroff: This setting controls whether the disk is powered off or only set to
"sleep" when spun down. If this setting is YES, the disk will power off. If set to
NO, the disk will enter "sleep" mode. Power off uses less power but takes slightly
longer to spin-up.
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Directory cache: Rockbox has the ability to scan the contents of your drive in the
background and save those contents to a cache in RAM. The Directory Cache
takes a small amount of memory away from Rockbox that would otherwise be
used to buffer music, but it speeds up navigation by eliminating the slight pause
between the time a navigation button is pressed and the time Rockbox responds.
Turning this setting ON activates the directory cache, and turning it OFF deacti-
vates the directory cache.
Note: The first time you set the directory cache to ON, Rockbox will request a
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reboot of the player and upon restarting take a few minutes to scan the drive.
Thereafter, the directory cache will work in the background.
5.4.3. Power Control
Idle Poweroff: Rockbox can be configured to turn off power after the unit has been
idle for a defined number of minutes. The player is idle when playback is stopped
or paused. It is not idle while the USB or charger is connected, or while recording.
Sleep Timer: This option lets you power off your player after playing for a given
time.
5.4.4. Limits
This submenu relates to limits in the Rockbox operating system.
Max files in dir browser: This setting controls the limit on the number of files that
you can put in any particular directory in the file browser. You can configure the
size to be between 50 and 10000 files in steps of 50 files. The default is 400. Higher
values will shorten the music buffer, so you should increase this setting only if
you have directories with a large number of files.
Max playlist size: This setting controls the maximum size of a playlist. The playlist
size can be between 1,000 and 20,000 files, in steps of 1000 (default is 10,000).
Higher values will shorten the music buffer, so you should increase this setting
only if you have very large playlists.
5.4.5. Manage settings
This submenu deals with loading and saving settings.
Browse .cfg Files: Opens the file browser in the /.rockbox directory and displays
all .cfg (configuration) files. Selecting a .cfg file will cause Rockbox to load that
the settings contained in that file. Pressing Left will exit back to the menu. See the
WRITE .CFG FILES option on the Manage Settings menu for details of how to save
and edit a configuration file.
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Browse Firmwares: This displays a list of firmware file in the /.rockbox system
directory. This is legacy item, and is depreciated.
Reset Settings: This wipes the saved settings in the player and resets all settings to
their default values.
Write .cfg file: This option writes a Rockbox configuration file to your player's hard
disk. The configuration file has the .cfg extension and is used to store all of
the user settings that are described throughout this manual. A configuration file
may reside anywhere on the hard disk. Multiple configuration files are permit-
ted. So, for example, you could have a car.cfg file for the settings that you use
while playing your jukebox in your car, and a headphones.cfg file to store the
settings that you use while listening to your player through headphones.
The Rockbox configuration file is a plain text file, so once you use the WRITE .CFG
FILE option to create the file, you can edit the file on your computer using any text
editor program. Configuration files use the following formatting rules:
1. Each setting must be on a separate line.
2. Each line has the format "setting: value".
3. Values must be within the ranges specified in this manual for each setting.
4. Lines starting with # are ignored. This lets you write comments into your
configuration files.
Configuration files may be loaded using the BROWSE .CFG FILES option on the
MANAGE SETTINGS menu.
Note: Configuration files do not need to contain all of the Rockbox options. You
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can create configuration files that change only certain settings. So, for example,
supppose you typically use the playerat one volume in the car, and another when
using headphones. Further, suppose you like to use an inverse LCD when you're
in the car, and a regular LCD setting when you're using headphones. You could
create configuration files that control only the volume and LCD settings. Create a
few different files with different settings, give each file a different name (such as
car.cfg, headphones.cfg, etc.), and you can then use the BROWSE .CFG FILES
option to quickly change settings.
5.5. Bookmarking
Bookmarks allow you to save your current position within a track so that you can return
to it at a later time. Bookmarks are saved on a per folder basis. In other words, all of
the files in the same folder have their bookmarks stored together in the folder where
the files are located. You can store multiple bookmarks for the same track.
Bookmark on Stop. This option controls whether Rockbox writes a bookmark to the
disk when playback is stopped. Setting this to NO turns automatic bookmarking
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completely off. In contrast YES turns automatic bookmarking on while ASK asks
on stopping the track if a bookmark should be created. With the above options
YES and ASK if there is an existing .bmark file the current position information
will be added to the front of the existing list, up to the maximum number of
allowed bookmarks per file (currently 10). If no .bmark file exists, one will be
created with the new bookmark information. Finally, if the MAINTAIN A LIST OF
RECENTLY USED BOOKMARKS option is enabled, the bookmarking information
will be added to recent bookmarks list.
Yes ­ Recent Only. Turns on automatic bookmarking ­ One bookmark only
Ask ­ Recent Only. Asks if a bookmark should be created when stopping track
­ One bookmark only
With the two RECENT ONLY options, nothing is written to the .bmark file. If
the MAINTAIN A LIST OF RECENTLY USED BOOKMARKS option is enabled, the
bookmarking information will however be added to recent bookmarks list.
Note: The RESUME function remembers your position in the most recently ac-
b
cessed track regardless of how the BOOKMARK ON STOP option is set.
Load Last Bookmark. When the LOAD LAST BOOKMARK option is set to YES, Rock-
box automatically returns to the position of the last bookmark within a file when
that file is played.
When the LOAD LAST BOOKMARK option is set to ASK, Rockbox will give the user
the option of starting from the beginning of the track of or from the bookmark.
When the LOAD LAST BOOKMARK option is set to NO, playback always starts
from the beginning of the track, and the user must play the bookmark or use the
LOAD BOOKMARK function in the Main Menu, while the file is playing, to resume
at the bookmarked location.
Maintain a list of Recently Used Bookmarks. This list of Most Recent Bookmarks
(MRB's) may be accessed through the RECENT BOOKMARKS option of the BOOK-
MARKS submenu of the Main Menu. When set to YES each new bookmark will be
added to the MRB list. Setting this to NO disables the addition of bookmarks to
the MRB list. UNIQUE ONLY will remove an old bookmark for the current track
from the MRB list and replace it with the new one if a bookmark in the MRB
list already existed. Otherwise this will behave like the YES setting. The above
information was obtained by reading the source code, but my C is rather rusty...

5.6. Language
This setting controls the language of the Rockbox user interface. Selecting a language
will activate it. The language files must be in the /.rockbox/lang/ directory. See page 88
for further details about languages.
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5.7. Voice
Voice Menus. This option turns on the Voice User Interface, which will read out menu
items and settings as they are selected by the cursor. In order for this to work,
a voice file must be present in the /.rockbox/lang/ directory on the player.
Voice files are large (1.5MB) and are not shipped with Rockbox by default. The
voice file is the name of the language for which it is made, followed by the ex-
tension .voice. So for English, the file name would be english.voice. This
option is on by default. It will do nothing unless the appropriate voice file is
installed in the correct place on the player. The Voice Menus have several limita-
tions:
ˇ Setting the Sound Option CHANNELS to KARAOKE may disable voice menus.
ˇ Plugins and the wake up alarm do not support voice features.
Voice Directories. This option turns on the speaking of directory names. The player is
not powerful enough to produce these voices in real time, so a number of options
are available.
.talk mp3 clip. Use special pre-recorded MP3 files ( dirname.talk) in each di-
rectory. These must be generated in advance, and are typically produced
synthetically using a text to speech engine on a PC. If no such file exists, the
output is as for the NUMBERS option below.
Spell. Speak the directory name by spelling it out letter by letter. Support is
provided only for the most common letters and punctuation.
Numbers. Each directory is assigned a number based upon its position in the file
list. They are then announced as "Directory 1", "Directory 2" etc.
Off. No attempt will be made to speak directory names.
Voice Filenames. This option turns on the speaking of directory names. The options
provided are SPELL, NUMBERS, and OFF which function the same as for VOICE
DIRECTORIES and .TALK MP3 CLIP, which functions as above except that the files
are named with the same name as the music file (e.g. Punkadiddle.mp3 would
require a file called Punkadiddle.mp3.talk).
See http://www.rockbox.org/twiki/bin/view/Main/VoiceHowto for more details on con-
figuring speech support in Rockbox.
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6. Plugins
Plugins are little programs that Rockbox can load and run. Plugins have the file ex-
tension .rock. Most of them can be started from the main menu if you put them in the
/.rockbox/rocks directory. Press PLAY on them to start them.
Viewer plugins get started automatically by "playing" an associated file (i.e. text
files, chip8 games), or from the "Open with" option on the File menu.
The plugin loader Only one plugin can be loaded at a time. Plugins run in the GUI
thread and have exclusive control over the user interface. This means you cannot switch
back and forth between a plugin and Rockbox. A plugin is loaded, run and then exited,
which returns control to Rockbox. Music will carry on playing whilst plugins are being
run.
6.1. Games
See also the Chip-8 emulator on page 76 and Rockboy on page 78.
6.1.1. BrickMania
Figure 6.1.: BrickMania
BrickMania is a clone of the classic game Breakout. The aim of the game is to destroy all
the bricks by hitting them with the ball once or more. Sometimes a special falls down
when you destroy a brick. For a special to take effect, you must catch it with the paddle.
Look out for the bad ones.
48

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49
Specials
Displayed
Name
Description
N
Normal
Returns paddle to normal.
D
Die
Ball dies; lose a life.
L
Life
Gain a life.
F
Fire
Allows you to shoot bricks with pad-
dle.
G
Glue
Ball sticks to paddle each time it hits.
B
Ball
Immediately fires another ball.
FL
Flip
Flip left / right movement.
Key
Action
Left / Right
Moves the paddle
Select
Release the ball / Fire
Stop
Open menu / Quit
6.1.2. Bubbles
Figure 6.2.: Bubbles
The goal of the game is to beat each level as quickly as possible by clearing the board of
all bubbles. Bubbles are removed from the board when a cluster of three of more of the
same type is formed. The game is over when any bubbles on the board extend below
the bottom line. To make things more difficult, the entire board is shifted down every
time a certain number of shots have been fired. Points are awarded depending on how
quickly the level was completed.
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Key
Action
In menu
Play
Start new game
A-B
Resume saved game
Select
Show high scores
Up/Down
Select starting level
Stop
Quit
In game
Play
Pause game
Left/Right
Aim the bubble
Select
Fire bubble
A-B
Save game
Stop
Exit to menu
6.1.3. Chessbox
Figure 6.3.: Chessbox
Chessbox is a chess game with computer AI. The chess engine is a port of GNU Chess 2
by John Stanback. When you quit the game the current state will be saved and restored
when you resume the game.
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Keys
Key
Action
Direction keys
Move the cursor
Select
Select / Move piece
A-B
Change level
Play
Force play
Rec
Restart Game
Stop
Quit
6.1.4. Doom
Figure 6.4.: Doom
This is the famous Doom game.
Getting started
For the game to run you need .wad game files located in /games/doom/ on your
player. Create the directory and save the following files there:
rockdoom.wad The Rockbox .wad, based on prboom.wad from prboom-2.2.6
Your wad files Copy all Doom wads you wish to play into that directory.
The needed files can be found at http://www.rockbox.org/twiki/bin/view/Main/PluginDoom
To play addon wads create the addons directory within doom. Place wad files in
this directory. Currently doom only supports 10 addons in the directory.
A free alternative for Doom 2 is FreeDoom (http://freedoom.sourceforge.net). This
can be used in place of doom2.wad, or it may be used as an addon in Doom, by placing
it in the addons directory.
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Menus
Rockdoom Menu: The Rockdoom menu is shown when Doom is first launched. This
is the only time it can be accessed (before starting the game). To re-adjust Rock-
doom options, you will need to quit your current game and restart the plugin.
Main Menu: The Doom plugin has a main menu, which is brought up before a game
is started. It has the following entries:
Game Select which (official) wad to launch
Addon Select which unofficial addon wad to launch (From /games/doom/addons
directory)
Demos Select which demo file to play on game start
Options Configure low-level Doom options
Play Game Launch the wad/addon/Demo chosen
Options Menu: This menu has the following options:
Sound Enable or Disable sound in Doom
Set Keys Change the game key configuration
Time Demo Run a timed demo, to test game speed on a player (Only runs on
Doom Shareware)
Player Bobbing Enable or Disable player up/Down movement
Translucency Enable or Disable sprite translucency (Fireballs, Plasma...)
Fake Contrast Enable or Disable modified game lighting
Always Run Make the player always run
Headsup Display Show the player status when in fullscreen
Statusbar Always Red Disable color response statusbar
InGame Main Menu: This menu can only be accessed from within a running game,
and is displayed by pressing Stop
New Game Start a new game
Options In game options
Load Game Load a saved game
Save Game Save the current game
Quit Quit the game
InGame Options Menu: This menu has the folloing options:
End Game Ends the current game
Messages Enable or Disable in game messages
Screen Size Shrink or Enlarge the displayed portion of the game
Gamma Change the brightness (Gamma) of the game
Sound Volume Change the sound, music and system volume
Note: In game music is not currently supported
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Keys
Key
Action
Up
Move Forward
Down
Down
Left
Turn Left
Right
Turn Right
Rec
Shoot
A-B
Open
Stop
Escape
Select
Enter
Play
Change Weapon
Playing the game
After installation of the wad files is complete you can start the game. more description
is needed

6.1.5. Flipit
Figure 6.5.: Flipit
Flipping the colour of the token under the cursor also flips the tokens above, below, left
and right of the cursor. The aim is to end up with a screen containing tokens of only
one colour.
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Key
Action
Up/Down/Left/Right
Changes the cursor
Select
Toggle
Mode
Shuffle
Play
Solution
Rec
Step by step
Stop
Stop the game
6.1.6. Jewels
Figure 6.6.: Jewels
Jewels is a simple yet addicting game which involves swapping pairs of jewels in order
to form connected segments of three or more of the same type.
The goal of the game is to score as many points as possible before running out of
available moves. Higher points are awarded to larger combos. The game advances to
the next level after every one hundred points and randomly clears several jewels.
Key
Action
Left, Right, Up and Down
Move the cursor around the jew-
els
Select
Select a jewel
Hold Select
Show the in-game menu
Stop
Exit
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6.1.7. Minesweeper
Figure 6.7.: Minesweeper plugin
The classic game of minesweeper. Use the Up and Down keys to select the required
percentage of mines to set the difficulty then press the Select key to begin.
The aim of the game is to uncover all of the squares on the board. If a mine is un-
covered then the game is over. If a mine is not uncovered, then the number of mines
adjacent to the current square is revealed. The aim is to use the information you are
given to work out where the mines are and avoid them. When the player is certain that
they know the location of a mine, it can be tagged to avoid accidentally "stepping" on
it.
Key
Action
Up/Down/Left/Right
Move the cursor across the minefield
Play
Toggle flag on / off
Select
Reveal the contents of the current
square
A-B
Display the current game status
Stop
Exit the game
6.1.8. Pacbox
Figure 6.8.: Pacbox
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Pacbox is an emulator of the Pacman arcade machine hardware. It is a port of PIE ­
Pacman Instructional Emulator (http://www.ascotti.org/programming/pie/pie.htm).
ROMs
To use the emulator to play Pacman, you need a copy of ROMs for "Midway Pacman".
Filename
MD5 checksum
pacman.5e
2791455babaf26e0b396c78d2b45f8f6
pacman.5f
9240f35d1d2beee0ff17195653b5e405
pacman.6e
290aa5eae9e2f63587b5dd5a7da932da
pacman.6f
19a886fcd8b5e88b0ed1b97f9d8659c0
pacman.6h
d7cce8bffd9563b133ec17ebbb6373d4
pacman.6j
33c0e197be4c787142af6c3be0d8f6b0
These need to be stored in the /.rockbox/pacman/ directory on your player. In
the MAME ROMs collection the necessary files can be found in pacman.zip and
puckman.zip. The MAME project itself can be found at http://www.mame.net.
Keys
Key
Action
Right
Move Up
Left
Move Down
Up
Move Left
Down
Move Right
Rec
Insert Coin
Select
1-Player Start
Play
2-Player Start
A-B
Menu
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6.1.9. Pong
Figure 6.9.: Pong
Pong is a simple two player "tennis game". Whenever a player misses the ball the other
scores.
Key
Action
Up
Left player up
Down
Left player down
Play
Right player up
A-B
Right player down
Stop
Quit
6.1.10. Rockblox
Figure 6.10.: Rockblox plugin
This well-known game will probably be familiar. The aim of the game is to complete
rows with the given pieces (blocks). Pieces can be rotated to make them fit into the
rows. Once you complete a row, it gets cleared, but if the blocks reach the top row then
you lose.
As this game is played with the Jukebox turned so that the buttons are to the right of
the screen, the controls may seem a little confusing:
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Key
Action
Up and Down
Move block Left/Right
Right
Rotate piece
Left
Move the piece downwards faster
Stop
Exit Rockblox
6.1.11. Sliding Puzzle
Figure 6.11.: Sliding puzzle
The classic sliding puzzle game. Rearrange the pieces so that you can see the whole
picture, or switch to number tiles if you like it a little easier
Key controls:
Key
Action
Left, Right, Up and Down
Move Tile
Select
Shuffle
Play
Change between picture and
numbered tiles
Stop
Stop the game
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6.1.12. Snake
Figure 6.12.: Snake
This is the popular snake game. The aim is to grow your snake as large as possible by
eating the dots that appear on the screen. The game will end when the snake touches
either the borders of the screen or itself.
Change levels with UP/DOWN keys (level 1 is slowest, level 9 is fastest). Press PLAY
to start or pause.
6.1.13. Snake 2
Figure 6.13.: Snake 2 ­ The Snake Strikes Back
Another version of the Snake game. Move the snake around, and eat the apples that
pop up on the screen. Each time an apple is eaten, the snake gets longer. The game
ends when the snake hits a wall, or runs into itself.
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Key
Action
In menu
Up/Down
Set game speed
Right/Left
Select starting maze
A-B
Select game type (A or B)
Play
Start the game
In game
Up/Down/Left/Right
Steer the snake
Play
Pause and resume the game
Stop
Quit
In game A, the maze stays the same, in game B after an increasing number of apples
eaten the maze is replaced by a new one.
6.1.14. Sokoban
Figure 6.14.: Sokoban
The object of the game is to push boxes into their correct position in a crowded ware-
house with a minimal number of pushes and moves. The boxes can only be pushed,
never pulled, and only one can be pushed at a time.
Key
Action
Up, Down, Left, Right
Move the "sokoban" up, down, left
or right
Rec
Back to previous level
Select
Restart level
A-B
Go to next level
Play
Undo last movement
Stop
Exit sokoban
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6.1.15. Solitaire
Figure 6.15.: Klondike solitaire
This is the classic Klondike solitaire game for Rockbox. This is probably the best-known
solitaire in the world. Many people don't even realize that other games exist. Though
the name may not be familiar, the game itself certainly is. This is due in no small part
to Microsoft's inclusion of the the game in every version of Windows. Though popular,
the odds of winning are rather low, perhaps one in thirty hands.
For the full set of rules to the game, and other facinating information visit
http://www.solitairecentral.com/rules/klondike.html
Key
Action
Left, Right, Up Down
Move Cursor around.
Select
Select cards, move cards, reveal hid-
den cards...
A-B
If a card was selected ­ unselect it,
else
Draw 3 new cards from the remains
stack
Play+ Left
Put the card from the top of the re-
mains stack on top of the cursor
Hold Select
Put the card under the cursor on one
of the 4 final colour stacks.
Play+ Right
Put the card on top of the remains
stack on one of the final colour stacks.
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6.1.16. Spacerocks
Figure 6.16.: Spacerocks
Spacerocks is a clone of the old arcade game Asteroids. The goal of the game is to blow
up the asteroids and avoid being hit by them. Once in a while, a UFO will appear ­
shoot this for extra points.
Key
Action
Select
Shoot
Up
Forward
Left/ Right
Turn left/right
Down
Teleport
Rec
Pause game
Stop
Quit
6.1.17. Star
Figure 6.17.: Star game
This is a puzzle game. It is actually a rewrite of Star, a game written by CDK designed
for the hp48 calculator.
Rules: Take all of the "o"s to go to the next level. You can switch control between the
filled circle, which can take "o"s, and the filled square, which is used as a mobile wall
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to allow your filled circle to get to places on the screen it could not otherwise reach. The
block cannot take "o"s.
Key
Action
Left
Move Left
Right
Move Right
Up
Move Up
Down
Move Down
A-B
Switch between circle and square
A-B+Left
Previous level
A-B+Up
Reset level
A-B+Right
Next level
Stop
Exit the game
6.1.18. Sudoku
Figure 6.18.: Sudoku
Sudoku in Rockbox is implemented as both a plugin and a viewer. When you start
Sudoku in plugin mode from the BROWSE PLUGINS menu, a random game will be
generated automatically, and an estimate of its difficulty (very easy, easy, medium, hard
or fiendish) will be displayed on the screen. New games can be generated from the
GENERATE menu option.
When you use Sudoku as a viewer for playing pre-generated Sudoku games. You
need sudoku games stored (one game per file) in text files with the .ss extension (see
links below). You then browse these games using the normal FILE BROWSER, and open
the file to launch Sudoku.
You can create and save your own grids under the NEW menu option. Press the
menu button when you have finished and enter the full path to save to including the
.ss extension (e.g. /sudoku/new.ss).
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The thing on the left (AKA the scratchpad)
When you play sudoku on paper most people like to mark numbers in cells that are
possible candidates for the cells. This can be done with the column on the left. Change
the number under the cursor to a number which might be valid and press the scratch-
pad button, the number will then be added on the left. The column is stored seperatly
for every cell on the board. These are NOT saved when saving the game.
Key
Action
Up, Down, Left, Right
Move the cursor
Select/Play
Change number under the cursor
A-B
Open Menu
Rec
Add/Remove number to scratchpad
Stop
Quit
Some places where can you can find .ss files:
ˇ Simple Sudoku (Advanced Puzzle Packs 1 and 2 located near the bottom of that
page): http://www.angusj.com/sudoku/
ˇ Kjell's Sudoku generator/solver: http://kjell.haxx.se/sudoku/
6.1.19. Tetrox
Figure 6.19.: Tetrox
Tetrox is a clone of the classic old game Tetris. The aim of the game is to make the
falling blocks of different shapes form full rows. Whenever a row is complete it will be
cleared and the game score will increase. For every ten lines completed the game level
increases, making the blocks fall faster. If the pile of blocks reach the ceiling the game
is over.
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Key
Action
Play
Restart game
Left
Move left
Right
Move right
Down
Move down
Select
Rotate left
Up
Rotate right
A-B
Drop
Stop
Quit
6.1.20. Wormlet
Figure 6.20.: Wormlet game
Wormlet is a multi-worm game on a multi-threaded multi-functional Rockbox console.
You navigate a hungry little worm. Help your worm to find food and to avoid poisoned
argh-tiles. The goal is to turn your tiny worm into a big worm for as long as possible.
Menu controls:
Key
Action
Left / Right
Controls number of worms in the game
Game controls:
Key
Action
Left
Turn left
Right
Turn right
Up
Turn Up
Left
Turn Down
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The game
Use the control keys of your worm to navigate around obstacles and find food. Worms
do not stop moving except when dead. Dead worms are no fun. Be careful as your
worm will try to eat anything that you steer it across. It won't distinguish whether it's
edible or not.
Food. The small square hollow pieces are food. Move the worm over a food tile to eat
it. After eating the worm grows. Each time a piece of food has been eaten a new
piece of food will pop up somewhere. Unfortunately for each new piece of food
that appears two new "argh" pieces will appear, too.
Argh. An "argh" is a black square poisoned piece - slightly bigger than food - that
makes a worm say "Argh!" when run into. A worm that eats an "argh" is dead.
Thus eating an "argh" must be avoided under any circumstances. "Arghs" have
the annoying tendency to accumulate.
Worms. Thou shall not eat worms. Neither other worms nor thyself. Eating worms is
blasphemous cannibalism, not healthy and causes instant death. And it doesn't
help anyway: the other worm isn't hurt by the bite. It will go on creeping happily
and eat all the food you left on the table.
Walls. Don't crash into the walls. Walls are not edible. Crashing a worm against a wall
causes it a headache it doesn't survive.
Game over. The game is over when all worms are dead. The longest worm wins the
game.
Pause the game. Press Select to pause the game. Hit Select again to resume the game.
Stop the game. There are two ways to stop a running game.
ˇ If you want to quit Wormlet entirely simply hit Stop . The game will stop
immediately and you will return to the game menu.
ˇ If you want to stop the game and still see the screen hit Play . This freezes
the game. If you hit Play . button again a new game starts with the same
configuration. To return to the games menu you can hit Stop . A stopped
game can not be resumed.
The scoreboard
On the right side of the game field is the score board. For each worm it displays its
status and its length. The top most entry displays the state of worm 1, the second
worm 2 and the third worm 3. When a worm dies it's entry on the score board turns
black.
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Len: Here the current length of the worm is displayed. When a worm is eating food it
grows by one pixel for each step it moves.
Hungry: That's the normal state of a worm. Worms are always hungry and want to
eat. It's good to have a hungry worm since it means that your worm is alive. But
it's better to get your worm growing.
Growing: When a worm has eaten a piece of food it starts growing. For each step it
moves over food it can grow by one pixel. One piece of food lasts for 7 steps.
After your worm has moved 7 steps the food is used up. If another piece of food
is eaten while growing it will increase the size of the worm for another 7 steps.
Crashed: This indicates that a worm has crashed against a wall.
Argh: If the score board entry displays "Argh!" it means the worm is dead because it
tried to eat an "argh". Until we can make the worm say "Argh!" it's your job to
say "Argh!" aloud.
Wormed: The worm tried to eat another worm or even itself. That's why it's dead now.
Making traps for other players with a worm is a good way to get them out of the
game.
Hints
ˇ Initially you will be busy with controlling your worm. Try to avoid other worms
and crawl far away from them. Wait until they curl up themselves and collect the
food afterwards. Don't worry if the other worms grow longer than yours - you
can catch up after they've died.
ˇ When you are more experienced watch the tactics of other worms. Those worms
controlled by artificial stupidity head straight for the nearest piece of food. Let the
other worm have its next piece of food and head for the food it would probably
want next. Try to put yourself between the opponent and that food. From now
on you can 'control' the other worm by blocking it. You could trap it by making
a 1 pixel wide U-turn. You also could move from food to food and make sure
you keep between your opponent and the food. So you can always reach it before
your opponent.
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6.1.21. Xobox
Figure 6.21.: Xobox
Xobox is a simple clone of the well known arcade game Qix. The aim of the game is
to section off parts of the arena with your trail in order to remove that section from the
game. Be careful not to get in the way of enemy balls because, if they hit you or your
trail, you lose a life. To finish a level you have to section off more than 75%.
Key
Action
A-B
Pause
Stop
Quit
Table 6.1.: The Xobox plugin
6.2. Demos
6.2.1. Bounce
Figure 6.22.: Bounce
This demo is of the word "Rockbox" bouncing across the screen. There is also an ana-
logue clock on the Recorder platform. (The Ondio does not have clock support.)
Key controls for this demo are:
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Key
Action
F1/F2/F3
Enters Bounce configuration options
UP/DOWN
Moves to next/previous option
LEFT/RIGHT
Increases/decreases option value
ON
Changes to Scroll mode
OFF
Exits bounce demo
Available options are:
Xdist/Ydist. The distance to X axis and Y axis respectively
Xadd/Yadd. How fast the code moves on the sine curve on each axis
Xsane/Ysane. Changes the appearance of the bouncing.
6.2.2. Credits
The credits plugin scrolls the entire list of the names of all the Rockbox contributors
after displaying the Rockbox logo and version. This plugin is called when selecting
Rockbox Info from the Info section of the Rockbox main menu.
6.2.3. Cube
Figure 6.23.: Cube
This is a rotating cube screen saver in 3D.
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Key
Action
Select
Display at maximum frame rate
Play
Pause
A-B
Cycle draw mode
Right/Left
Increase / decrease x axis
Up/Down
Increase / decrease y axis
Play+ Up/Down
Increase / decrease z axis
Stop
Quit
6.2.4. Demystify
Figure 6.24.: Demystify
Demystify is a screen saver like demo.
Key
Action
Up
Add polygon
Down
Remove polygon
Right
Increase speed
Left
Decrease speed
Stop
Quit
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6.2.5. Fire
Figure 6.25.: Fire
Fire is a demo displaying a fire effect.
Key
Action
Up
Increase number of flames
Down
Decrease number of flames
A-B
Toggle flame type
Record
Toggle moving flames
Stop
Quit
6.2.6. Logo
Demo showing the Rockbox logo bouncing around the screen.
Key
Action
Direction Keys
Increase / decrease speed in either direction.
Stop
Quit
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6.2.7. Mandelbrot
Figure 6.26.: Mandelbrot
This is another demonstration using the grayscale engine. It draws fractal images from
the Mandelbrot set.
Key
Action
Arrow keys
Move about the image
PLAY
Zoom in
OFF
Quit
F1
Increase iteration depth (more detail)
F2
Decrease iteration depth (less detail)
F3
Reset and return to the default image
6.2.8. Mosaic
Figure 6.27.: Mosaic
This simple graphics demo draws a mosaic picture on the screen of the Jukebox. Press
Stop to quit.
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6.2.9. Oscilloscope
Figure 6.28.: Oscilloscope
This demo shows the shape of the sound samples that make up the music being played.
At faster speed rates, the Jukebox is less responsive to user input and music may start
to skip.
Keys
Key
Action
Select
Toggle filled / curve / plot
A-B
Toggle whether to scroll or not
Record
Toggle drawing orientation
Left
Slow down scrolling
Right
Speed up scrolling
Play
Pause the demo
Up
Increase volume
Down
Decrease volume
Stop
Exit demo
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6.2.10. Plasma
Figure 6.29.: Plasma
Plasma is a demo displaying a 80's style retro plasma effect.
Key
Action
Up
Increase frequency
Down
Decrease frequency
Stop
Quit
6.2.11. Snow
Figure 6.30.: Have you ever seen snow falling?
This demo replicates snow falling on your screen. If you love winter, you will love this
demo. Or maybe not. Press Stop to quit.
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6.2.12. Starfield
Figure 6.31.: Starfield
Starfield simulation (like the classic screensaver).
Key
Action
Right
Increase number of stars
Left
Decrease number of stars
Up
Increase speed
Down
Decrease speed
Stop
Quit
6.2.13. VU meter
Figure 6.32.: VU-Meter
This is a VU meter, which displays the volume of the left and right audio channels.
There are 3 types of meter selectable. The analogue meter is a classic needle style. The
digital meter is modelled after LED volume displays, and the mini-meter option allows
for the display of small meters in addition to the main display (as above). From the
settings menu the decay time for the meter (its memory), the meter type and the meter
scale can be changed.
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Key
Action
Stop
Save settings and quit
Play
Help
Select
Settings
Up
Raise Volume
Down
Lower Volume
6.3. Viewers
Viewers are plugins which are associated with specific file extensions. They cannot be
run directly but are started by "playing" the associated file. Viewers are stored in the
/.rockbox/viewers/ directory.
6.3.1. Chip-8 Emulator
Chip8 is a kind of assembly language for a long-gone architecture. This plugin runs
games written using the chip8 instructions. Just press PLAY on a .ch8 file to start a
game.
There are lots of tiny Chip8 games (usually only about 256 bytes to a couple of KB)
which were made popular by the HP48 calculator's emulator for them. The origi-
nal Chip8 had 64x32 pixel graphics, and the new superchip emulator supports 128x64
graphics.
The only problem is that they are based on a 4x4 keyboard, but since most games do
not use all of the buttons, this can easily be worked around.
To do this, one may put a ".c8k" file with the same name as the original program
which contains new key mappings (for BLINKY.ch8, one writes a BLINKY.c8k file).
That c8k file contains 16 characters describing the mapping from the Chip8 keyboard
to the default key mapping (that way, several Chip8 keys can be pressed using only one
Rockbox key). For example, a file containing the single line:
0122458469ABCDEF
would correspond to the following non-default mappings:
3 2
6 8
7 4
8 6
Default keymappings:
Chip8 key 0 1
2
3
4
5
6
7
8
9 A B C D E F
Key
UP
LEFT SELECT RIGHT
DOWN
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Some places where can you can find .ch8 files:
ˇ The PluginChip8 page on www.rockbox.org has several attached: http://www.
rockbox.org/twiki/bin/view/Main/PluginChip8
ˇ Check out the HP48 chip games section: http://www.hpcalc.org/hp48/games/chip/
ˇ PC emulator by the guy who wrote the HP48 emulator: http://www.pdc.kth.se/
lfo/chip8/CHIP8.htm
ˇ Links to other chip8 emulators: http://www.zophar.net/chip8.html
6.3.2. JPEG viewer
Open a .jpg file in the file browser to view it contents using Rockbox's greyscale library.
Note: When an audio file is playing the size of the image is limited as the decoding
b
process needs to share memory with audio tracks. To be able viewing bigger file you
may need to stop playback.
use btnmap here ­ make this table break more nicely
Key
Action
Up / Down / Left / Right
Move around in zoomed in image
Select
Zoom in
A-B
Zoom out
Play
Next jpeg in folder
Rec
Previous jpeg in folder
Stop
Show menu
The menu has the following entries.
Quit. Quits the viewer and returns to the file browser.
Toggle Slideshow Mode. Enables or disables the slideshow mode.
Change Slideshow Timeout. You can set the timeout for the slideshow between 1 sec-
ond and 20 seconds.
Show Playback Menu. From the playback menu you can control the playback of the
currently loaded playlist and change the volume of you player.
Return. Returns you to the image
Note: JPEGs that use progressive scan encoding are not supported and will produce an
b
error.
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6.3.3. Rockboy
Figure 6.33.: Rockboy
Rockboy is a Nintendo Game Boy and Game Boy Color emulator for Rockbox based on
the gnuboy emulator. To start a game open a ROM file saved as .gb or .gbc in the file
browser.
Default keys
Key
Action
PLAY
A button
STOP
B button
RECORD
Start
SELECT
Select
A-B
Open Rockboy menu
Rockboy menu
Back to Game. Takes you back to the game.
Load State. . . Loads a previously saved state.
Save State. . . Saves your current state.
Options. . . Frameskip. Change frameskip setting to improve speed.
Sound ON/OFF. Toggle sound.
Stats ON/OFF. Toggle showing fps and current frameskip.
Set Keys (BUGGY) Select this option to set a new keymapping.
Quit RockBoy. Quits the Rockboy plugin.
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6.3.4. Search
This plugin can be used on playlists. It searches through the playlist that it is opened
on looking for any occurrences of the string entered by the user. The results of this
search are saved to a new playlist, search results.m3u, within the same directory as the
original playlist.
6.3.5. Sort
This plugin takes a file and sorts it in forward alphabetical order. Case is ignored. This
is useful for ordering playlists generated by the "Create Playlist" menu option (see page
15).
6.3.6. Text Viewer
This is a Viewer for text files with word wrap. Just open a .txt file to display it. The text
vewer features controls to handle various styles of text formatting, has top-of-file and
bottom-of-file buttons. You can view files without a .txt extension by using Open with
from the File Menu (see page 14).
Mode settings
Word mode toggles between Wrap and Chop.
Wrap breaks lines at white space or hyphen.
Chop breaks lines at the maximum column limit.
Line mode cycles through Normal, Join and Expand.
Normal breaks lines at newline characters.
Join ignores unpaired newline characters (i.e., joins lines). Useful for adopting
the orphans that occur with e-mail style (i.e.,pre-wrapped) text files.
Expand doubles unpaired newlines (i.e., adds a blank line). Useful for making
the paragraphs clearer in some book style text files.
View mode toggles between Narrow and Wide.
Narrow sets maximum column to the screen width.
Wide sets maximum column to 114. Useful for navigating large files. (Currently,
Wide and Join cannot be selected together.)
Page mode toggles between Normal and Overlap.
Normal sets page-down/page-up to one full screen.
Overlap tells page-down/page-up to retain one line from previous screen.
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Scrollbar mode toggles scrollbar for the current View mode.
Narrow mode has no scrollbar by default, until toggled.
Wide mode has a scrollbar by default, until toggled.
Settings are not remembered after the viewer has been exited. If file fits on one screen,
there is no scrollbar and toggling Scrollbar mode has no effect.
Key
Action
Up
Page-up (one screen up)
Down
Page-down (one screen down)
Left
Top of file (Narrow mode) One screen left (Wide
mode)
Right
Bottom of file (Narrow mode) One screen right
(Wide mode)
Play+Up
One line up
Play+Down
One line down
Play+Left
One column left
Play+Right
One column right
Rec
Toggles Word mode
A-B
Cycles line mode
Select
Toggles view mode
Play+A-B
Toggles page mode
Play+Rec
Toggles scrollbar mode
Stop
Exit text viewer
Compatibility
ˇ Correctly reads plain text files in Unix, Win/DOS, or Macintosh format. Latin-
alphabet Unicode files are almost readable.
ˇ Currently prefers fixed-width fonts. With proportional fonts, pretends all charac-
ters are the width of a lower-case `o'.
ˇ Currently messages are in English
ˇ Does not currently support right-to-left languages.
6.3.7. VBRfix
This function scans a VBR (Variable Bitrate) MP3 file and updates/creates the Xing VBR
header. The Xing header contains information about the VBR stream used to calculate
average bit rate, time information and to more accurately fwd/rew in the stream. This
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function is especially useful when the playback of a file skips, fwd/rew does not work
correctly or the time display is incorrect.
Note: VBRfix can only run when music is turned off (since it uses the same memory as
b
the player) and can take a while to complete if run on big files.
6.4. Applications
6.4.1. Battery Benchmark
The Battery Benchmark Plugin enables you to test your battery's performance, while
making normal use of your player. Once loaded it will run in the background (TSR plu-
gin), reading various info about your battery while you use it. Once you finish your ses-
sion you can find the benchmark output data in a file on your player /battery bench.txt.
Please submit your results to the Rockbox wiki. http://www.rockbox.org/twiki/bin/view/
Main/BatteryRuntime

How it works
After you load the plug-in the operation of your player continues as normal. You can
do whatever you could do before loading the plugin except loading another plugin.
If you happen to load a plugin while benchmarking, a splash screen will inform you
about the termination of the benchmark. While you operate it will log various battery
related information every time the disk is activated by external causes, (buffer refill,
open folder, USB mode) or an hour passes without updating the log file.
The plugin will continue to log info until:
ˇ Another plugin is loaded.
ˇ The player is shut down.
ˇ The battery is empty.
Between disk activity (or an hour), it will log info in memory (every measurement is
captured when the voltage changes). If there are too many measurements older entries
will be deleted and the log file will inform the user about the interval where entries
were lost. Benchmarks can be resumed if you accidentally load a plugin, or turn off
your player, as long as the log file /battery bench.txt is not deleted.
Information explained
On the top of the file you will see various info on how to use the plugin.
Time It is the total time of operation of the player. It is not the time that you started
the plug-in. If you have your player on for 5 minutes and then startt the plugin,
it will start measuring from 5 minutes.
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Seconds As time, it shows time passed in seconds. Nothing special, it is there because
it is free and maybe someone might want to make graphs with seconds.
Level The percent level of the battery estimated by Rockbox. This is an estimation
and not an accurate result. Using the real percentage (current battery voltage /
top battery voltage) * 100) we can calculate the difference between the estima-
tion. Goal of this column is to make the estimation algorithm of Rockbox more
accurate.
Time Left It shows the estimated (by Rockbox) remaining time until shutdown. Again,
as Level, this column can be used to see differences between real time left and
estimated time left. This could help make time left more accurate.
Voltage The current, battery voltage, the moment the measurement was captured.
Measurements are captured when this number changes while benchmarking. This
column can be used to give quite interesting graphs in a spreadsheet program.
(Excel, Calc, e.t.c)
M/DA (Measurements per Disk Activity) The number of measurements stored tem-
porarily in memory, before written on the log file. This can give you an idea
on how many voltage changes are between disk activity (or one hour).
C Stands for Charger. An "A" in that column shows if there was the power adapter
attached to the unit, at the time of the measurement.
S The "S" column shows the state of the device (Charging, or not). The "C" indicated
that the unit was charging when the measurement was captured.
U USB powered. Only for targets that support this. A "U" will indicate if the unit was
using the USB port for powering.
Making graphs
While you can tell how long your battery lasted, with a single look at the last line of the
battery log (/battery bench.txt), the most useful purpose of Battery Benchmark
is to make graphs using a spreadsheet program like Excel or Calc. The battery log
(/battery bench.txt) is in CSV format (comma separated) so you can quite easily
import it to a spreadsheet program.
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6.4.2. Battery test
Figure 6.34.: Battery Test
This plugin simulates normal power drain by spinning up the disk and reading a big
file once every 90 seconds (or thereabouts). Each spin up also writes the battery level to
a log file. The test stops when battery level reaches 4% in order to avoid being unable
to write to the disk. The power usage data is saved to a file in the root directory of the
Jukebox. This plugin can sometimes be useful for diagnosing problems with battery
charging.
6.4.3. Calculator
This is a simple scientific calculator for use on the Jukebox. It works like a standard
calculator. Move using the arrow keys and press PLAY to press a button. Pressing the
"1st" button will toggle between other available maths functions on the right hand side.
6.4.4. Chess Clock
Figure 6.35.: Chess Clock
The chess clock plugin is designed to simulate a chess clock, but it can be used in any
kind of game with up to ten players.
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Setup
Key
Action
Right/Left
Increase / Decrease displayed Value
Play
Move to next screen
Stop
Move to next screen
ˇ First enter the number of players (1­10)
ˇ Then set the total game time in mm:ss
ˇ Then the maximum round time is entered. For example, this could be used to play
Scrabble for a maximum of 15 minutes each, with each round taking no longer
than one minute.
ˇ Done. Player 1 starts in paused mode.
While playing
The number of the current player is displayed on the top line. The time below is the
time remaining for that round (and possibly also the total time left if different).
Keys are as follows:
Key
Action
Select
Exit plugin
Stop
Restart round for the current player
Play
Pause the time (press again to continue)
Right
Switch to next player
Left
Switch to previous player
Rec
Delete current player (Play to confirm.)
From the menu it is possible to delete a player, modify the round time for the current
player or set the total time for the game.
When the round time is up for a player the message "ROUND UP!" is shown (press
NEXT to continue).
When the total time is up for a player the message "TIME UP!"is shown. Then player
will then be removed from the timer.
6.4.5. Dice
Dice is a simple dice rolling simulator. You can select number and type of dice to roll,
it shows individual numbers as well as the total of the rolled dice.
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Key
Action
Left/Right
Pick between type and number of dice
Up/Down
Select number of sides or number of dice
Play/Select
Roll dice
Stop
Quit
6.4.6. Favorites
[Warning: Image ignored]
Favorites
When listening to any song you can open it with this plugin and it will add the
current song to a special playlist of all songs you selected in /favorites.m3u.
6.4.7. Metronome
This plugin can be used as a metronome to keep time during music practice. Adjust the
tempo though the interface or by tapping it out on the appropriate button.
Key
Action
Stop
Exit plugin
Play
Start / Stop
Select
Tap tempo
Left/Right
Adjust tempo
Up/Down
Adjust volume
6.4.8. Stats
Figure 6.36.: The stats-plugin
The stats-plugin simply counts the number of files, music files and folders on your
player. Press Stop to exit the plugin.
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6.4.9. Stopwatch
Figure 6.37.: Stopwatch
A simple stopwatch program with support for saving times.
Keys are as follows:
Key
Action
Stop
Quit Plugin
Select
Start / stop
Down
Reset timer
Play
Take lap time
Left/Right
Scroll through lap times
6.4.10. Text Editor
This plugin allows you to view and edit simple text documents on your DAP. You can
view files by using Open with from the File Menu (see page 14).
Usage
If you start the Text Editor from the plugin browser you will be greeted with a blank
screen. When started from the Open with menu item your file should be shown on the
screen. You can now edit the file. The Text Editor is line base. This means you can edit
one line at a time using the virtual keyboard.
ˇ Move the selection bar to the line you want to edit.
ˇ Edit the highlighted text line or insert a new one using the Item Menu.
ˇ When finished editing exit the Text Editor. You'll be shown a list of save options.
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Note: When you haven't changed the file the Text Editor will quit immediately.
b
Key
Action
Select
Edit Line / Select Character
Stop
Exit / Abort Editing
A-B
Show Item Menu / Accept Line
Rec
Delete Line / Delete Character
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7. Advanced Topics
7.1. Customising the userinterface
7.1.1. Getting Extras (Fonts, Languages)
Rockbox supports custom fonts (for the Recorder and Ondio only) and a number of
different languages. Rockbox comes with several fonts and languages already included.
If new fonts have been created, then they will be found in the font package at http:
//www.rockbox.org/daily.shtml.
The latest .lng files are always included in the daily
Rockbox builds.
7.1.2. Loading Fonts
Rockbox can load fonts dynamically. Simply copy the .fnt file to the player and "play"
them in the directory browser or select GENERAL SETTINGS FONTS from the Main
Menu. If you want a font to be loaded automatically every time you start up, it must
be located in the /.rockbox folder and the filename must be at most 24 characters
long.
Warning: Advanced Users Only: Any BDF font file up to 16 pixels high should be
!
usable with Rockbox. To convert from .bdf to .fnt, use the convbdf tool. This tool
can be found in the tools directory of the Rockbox source code.
7.1.3. Loading Languages
Rockbox can load language files at runtime. Simply copy the .lng file (do not use the
.lang file) to the player and "play" it in the Rockbox directory browser or select GEN-
ERAL SETTINGS LANGUAGES from the Main Menu.
Note: If you want a language to be loaded automatically every time you start up, it
b
must be located in the /.rockbox folder and the filename must be a maximum of 24
characters long.
If your language is not yet supported and you want to write your own language
file find the instructions on the Rockbox website: http://www.rockbox.org/twiki/bin/view/
Main/HowtoUpdateLangfile

88

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89
7.2. Configuring the WPS
7.2.1. WPS ­ General Info
Description: The WPS or While Playing Screen is the name used to describe the in-
formation displayed on the player's screen whilst an audio track is being played.
The default WPS is a relatively simple screen displaying Track name, Artist, Al-
bum etc. in the default font as a purely text based layout. There are a number
of WPS files included in Rockbox, and you can load one of these at anytime by
selecting it in GENERAL SETTINGS DISPLAY BROWSE .WPS FILES.
There is a related option to browse .rwps files for player's with LCD remote
controls installed. This will load a similar WPS screen for the remote but with
usually a simpler and more concise layout.
Note: "Playing" a .wps from the file browser has the same effect.
b
File Location: Custom WPS files may be located anywhere on the drive. The only
restriction is that they must end in .wps. When you "play" a .wps file, it will
be used for future WPS screens, and if the "played" .wps file is located in the
/.rockbox folder, it will be remembered and used after reboot. The .wps file-
name must be no more than 24 characters long for it to be remembered.
7.2.2. WPS ­ Build Your Own
Quite simply, enter the WPS code in your favourite text editor, Notepad on Windows
works fine. When you save it, instead of saving it as a .txt file, save it as a .wps
file. Example: Instead of Rockbox.txt, save the file as Rockbox.wps. To make sure
non english characters display correctly in your WPS you must save the .wps file with
UTF-8 character encoding. This can be done in most editors, for example Notepad in
Windows 2000 or XP (but not in 9x/ME) can do this. See appendix B for all the tags
that are available.
ˇ All characters not preceded by % are displayed as typed.
ˇ Lines beginning with # are comments and will be ignored.
ˇ Maximum file size used is 1600 bytes. If you have a bigger WPS file, only the first
part of it will be loaded and used.
Conditional Tags
If/else: Syntax: %?xx<true|false>
If the tag specified by "xx" has a value, the text between the "<" and the "|" is
displayed (the true part), else the text between the "|" and the ">" is displayed
(the false part). The else part is optional, so the "|" does not have to be specified
if no else part is desired. The conditionals nest, so the text in the if and else part
can contain all % commands, including conditionals.
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CHAPTER 7. ADVANCED TOPICS
90
Enumerations: Syntax: %?xx<alt1|alt2|alt3|...|else>
For tags with multiple values, like Play status, the conditional can hold a list of
alternatives, one for each value the tag can have. Example enumeration:
EXAMPLE
%?mp<Stop|Play|Pause|Ffwd|Rew>
The last else part is optional, and will be displayed if the tag has no value. The
WPS parser will always display the last part if the tag has no value, or if the list
of alternatives is too short.
Next Song info
You can display information about the next song ­ the song that is about to play after
the one currently playing (unless you change the plan).
If you use the upper-case versions of the three tags: F, I and D, they will instead refer
to the next song instead of the current one. Example: %Ig is the genre name used in the
next song and %Ff is the mp3 frequency.
Note: The next song information will not be available at all times, but will most likely
b
be available at the end of a song. We suggest you use the conditional display tag a lot
when displaying information about the next song!
Alternating sublines
It is possible to group items on each line into 2 or more groups or "sublines". Each
subline will be displayed in succession on the line for a specified time, alternating con-
tinuously through each defined subline.
Items on a line are broken into sublines with the semicolon ';' character. The display
time for each subline defaults to 2 seconds unless modified by using the '%t' tag to
specify an alternate time (in seconds and optional tenths of a second) for the subline to
be displayed.
Subline related special characters and tags:
; Split items on a line into separate sublines
%t Set the subline display time. The '%t' is followed by either integer seconds (%t5),
or seconds and tenths of a second (%t3.5).
Each alternating subline can still be optionally scrolled while it is being displayed,
and scrollable formats can be displayed on the same line with non-scrollable formats
(such as track elapsed time) as long as they are separated into different sublines. Exam-
ple subline definition:
EXAMPLE
%s%t4%ia;%s%it;%t3%pc %pr : Display id3 artist for 4 seconds,
Display id3 title for 2 seconds,
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CHAPTER 7. ADVANCED TOPICS
91
Display current and remaining track time
for 3 seconds,
repeat...
Conditionals can be used with sublines to display a different set and/or number of
sublines on the line depending on the evaluation of the conditional. Example subline
with conditionals:
EXAMPLE
%?it<%t8%s%it|%s%fn>;%?ia<%t3%s%ia|%t0>
The format above will do two different things depending if ID3 tags are present. If
the ID3 artist and title are present:
ˇ Display id3 title for 8 seconds,
ˇ Display id3 artist for 3 seconds,
ˇ repeat. . .
If the ID3 artist and title are not present:
ˇ Display the filename continuously.
Note that by using a subline display time of 0 in one branch of a conditional, a subline
can be skipped (not displayed) when that condition is met.
Using Images
You can have as many as 52 images in your WPS. There are various ways of displaying
images:
1. Load and always show the image, using the %x tag
2. Preload the image with %xl and show it with %xd. This way you can have your
images displayed conditionally.
Example on bitmap preloading and use:
EXAMPLE
%x|a|static_icon.bmp|50|50|
%xl|b|rep off.bmp|16|64|
%xl|c|rep all.bmp|16|64|
%xl|d|rep one.bmp|16|64|
%xl|e|rep shuffle.bmp|16|64|
%?mm<%xdb|%xdc|%xdd|%xde>
Four images at the same x and y position are preloaded in the example. Which image
to display is determined by the %mm tag (the repeat mode).
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CHAPTER 7. ADVANCED TOPICS
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Example File
EXAMPLE
%s%?in<%in - >%?it<%it|%fn> %?ia<[%ia%?id<, %id>]>
%pb%pc/%pt
That is, "tracknum ­ title [artist, album]", where most fields are only displayed if avail-
able. Could also be rendered as "filename" or "tracknum ­ title [artist]".
7.3. Making your own settings file
A .cfg file is used to load settings from a plain text file. A .cfg file may reside any-
where on the hard disk. The only restriction is that the filename must end in .cfg
Hint: Use the WRITE .CFG FILE feature (MAIN MENU GENERAL SETTINGS) to save
the current settings, then use a text editor to customize the settings file. See appendix
C for the full reference of available options.
7.3.1. Format Rules
ˇ Format: setting:
value
ˇ Each setting must be on a separate line.
ˇ Lines starting with # are ignored.
Example of a configuration file:
EXAMPLE
# Example configuration file
volume: 70
bass: 11
treble: 12
balance: 0
time format: 12hour
volume display: numeric
show files: supported
wps: /.rockbox/car.wps
lang: /.rockbox/afrikaans.lng
7.4. Differences between binaries
There are 3 different types of firmware binaries from Rockbox website: Current Version,
Daily Builds and Bleeding Edge.
Current Version. The current version is the latest stable version developed by the
Rockbox Team. It's free of known critical bugs. It is available from http://www.
rockbox.org/download/.

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CHAPTER 7. ADVANCED TOPICS
93
Daily Builds. The Daily Build is a development version of Rockbox. It supports all
new features and patches developed since last stable version. It may also contain
bugs! This version is generated automatically every day and can be found at
http://www.rockbox.org/daily.shtml.
Bleeding Edge. Bleeding edge builds are the same as the Daily build, but built from
the latest development on each commit to the CVS repository. These builds are
for people who want to test the code that developers just checked in.
Note: If you don't want to get undefined behaviour from your player you should really
b
stick to the Current Version. Development versions may have lots of changes so they
may behave completely different than described in this manual, introduce new (and
maybe annoying) bugs and similar. If you want to help the project development you
can try development builds and help by reporting bugs, feature requests and so so. But
be aware that using a development build may eat also some more time.
7.5. Firmware Loading
7.6. Using ROLO (Rockbox loader)
Rockbox is able to load and start another firmware file without rebooting. You just press
PLAY on an .iriver -file. This can be used to test new firmware versions without
deleting your current version.
THE ROCKBOX MANUAL
IRIVER H1XX

A. File formats
A.1. Supported file formats
Icon
File Type
Action
Directory
The browser enters that directory
Audio file
Rockbox takes you to the WPS and starts playing the
file
.m3u
Rockbox loads the playlist and starts playing the first
file
Rockbox firmware file
ROLO will load the new firmware
.wps
The new WPS display configuration will be loaded
.lng
Loads a language file
.txt
This will display the text file using Rockbox text
browser plugin
.cfg
The settings file will be loaded
.fnt
This font will replace the current one
.rock
Starts a Rockbox plugin
.ucl
This Rockbox image will be flashed into the ROM
.ch8
Play a Chip8 game
.jpg
View a JPEG image
.wav
Play a WAV file
.rvf
View a movie (Rockbox format)
94

B. WPS Tags
B.1. Status Bar
Tag
Description
%we
Status Bar Enabled
%wd
Status Bar Disabled
These tags override the player setting for the display of the status bar. They must be
noted on their own line.
B.2. ID3 Info
Tag
Description
%ia
ID3 Artist
%ic
ID3 Composer
%id
ID3 Album Name
%ig
ID3 Genre Name
%in
ID3 Track Number
%it
ID3 Track Title
%iv
ID3 Version (1.0, 1.1, 2.2, 2.3, 2.4 or empty if no id3 tag)
%iy
ID3 Year
Remember that this information is not always available, so use the conditionals to
show alternate information in preference to assuming.
95

APPENDIX B. WPS TAGS
96
B.3. Power Related Information
Tag
Description
%bl
Show numeric battery level in percent.
Can also be used in a conditional: %?bl<0|1|2|3|4>
%bv
Show the battery level in volts
%bt
Show estimated battery time left
%bp
"p" if the charger is connected
(only on targets that can charge batteries)
%bc
"c" if the unit is currently charging the battery
(only on targets that have software charge control or monitoring)
%bs
Sleep timer. Shows the remaining time if the sleeptimer is set
B.4. File Info
Tag
Description
%fb
File Bitrate (in kbps)
%fc
File Codec (e.g.
"MP3" or "FLAC"). This tag can also be used in a
conditional tag, %?fc<mp1|mp2|mp3|wav|vorbis|flac|mpc|a52|wavpack-
|alac|aac|shn|aiff|unknown>. The codec order is as follows: MP1, MP2,
MP3, WAV, Ogg Vorbis (OGG),FLAC, MPC, AC3, WavPack (WV), ALAC,
AAC, Shorten (SHN), AIFF
%ff
File Frequency (in Hz)
%fm
File Name
%fn
File Name (without extension)
%fp
File Path
%fs
File Size (In Kilobytes)
%fv
"(avg)" if variable bit rate or "" if constant bit rate
%d1
First directory from end of file path.
%d2
Second directory from end of file path.
%d3
Third directory from end of file path.
Example for the the %dN commands: If the path is "/Rock/Kent/Isola/11 - 747.mp3",
%d1 is "Isola", %d2 is "Kent" . . . You get the picture.
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APPENDIX B. WPS TAGS
97
B.5. Playlist/Song Info
Tag
Description
%pb
Progress Bar
This will replace the entire line with a progress bar.
You can set the height, position and width of the progressbar (in pixels):
%pb|height|leftpos|rightpos|
%pc
Current Time In Song
%pe
Total Number of Playlist Entries
%pm
Peak Meter (Recorder only) The entire line is used as volume peak meter.
%pn
Playlist Name (Without path or extension)
%pp
Playlist Position
%pr
Remaining Time In Song
%ps
Shuffle. Shows 's' if shuffle mode is enabled.
%pt
Total Track Time
%pv
Current volume. Can also be used in a conditional:
%?pv<0|1|2|3|4|5|6|7|8|9|10>
B.6. Runtime Database
Tag
Description
%rp
Song playcount
%rr
Song rating (0-10).
This tag can also be used in a conditional tag,
%?rr<0|1|2|3|4|5|6|7|8|9|10>
B.7. Sound (DSP) settings
Tag
Description
%sp
display current playback pitch
B.8. Hold Switches
Tag
Description
%mh
"h" if the main unit hold switch is on
%mr
"r" if the remote hold switch is on
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APPENDIX B. WPS TAGS
98
B.9. Virtual LED
Tag
Description
%lh
"h" if there is hard disk activity
B.10. Repeat Mode
Tag
Description
%mm
Repeat mode, 0-4, in the order: Off, All, One, Shuffle
Example: %?mm<Off|All|One|Shuffle|A-B>
B.11. Playback Mode Tags
Tag
Description
%mp
Play status, 0-4, in the order: Stop, Play, Pause, Fast forward, Rewind
Example: %?mp<Stop|Play|Pause|Ffwd|Rew>
B.12. Images
Tag
Description
%P|filename.bmp|
Load a Progress bar image for the WPS. Use %pb tag to show
the progress bar
%x|n|filename|x|y|
Load and display an image
n: image ID (a-z and A-Z)
filename: filename relative to /.rockbox/ and includ-
ing .bmp
x: x coordinate
y: y coordinate.
%xl|n|filename|x|y|
Preload an image for later display
n: image ID (a-z and A-Z)
filename: filename relative to /.rockbox/ and includ-
ing .bmp
x: x coordinate
y: y coordinate.
%xdn
Display a preloaded image
n: image ID (a-z and A-Z)
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APPENDIX B. WPS TAGS
99
Example: image /.rockbox/bg.bmp with ID "a" at 37, 109 would be:
%x|a|bg.bmp|37|109|
Note:
b
ˇ The images must be in a rockbox compatible format (1 bit per pixel BMP)
ˇ The image tag must be on its own line
ˇ The ID is case sensitive, giving 52 different ID's
ˇ The size of the LCD screen for each player varies. See table below for appropriate
sizes of each device. The x and y coordinates must repect each of the players'
limits.
B.13. Alignment
Tag
Description
%al
Text is left aligned
%ac
Text is center aligned
%ar
Text is right aligned
All alignment tags may be present in one line, but they need to be in the order left ­
center ­ right. If the aligned texts overlap, they are merged.
B.14. Conditional Tags
Tag
Description
%?xx<true|false>
If / Else: Evaluate for true or false case
%?xx<alt1|alt2|alt3|...|else>
Enumerations: Evaluate for first / second /
third / . . . / last condition
B.15. Other Tags
Tag
Description
%%
Display a `%'
%<
Display a `<'
%|
Display a `|'
%>
Display a `>'
%;
Display a `;'
%s
Indicate that the line should scroll. Can occur anywhere in a line (given that the
text is displayed; see conditionals above). You can specify up to 10 scrolling
lines. Scrolling lines can not contain dynamic content such as timers, peak
meters or progress bars.
THE ROCKBOX MANUAL
IRIVER H1XX

C. Config file options
C.1. Settings
Setting
Allowed Values
Unit
volume
0 to 100
%
bass
-15 to +15
dB
treble
-15 to +15
dB
balance
-100 to +100
%
channels
stereo, stereo narrow,
n/a
stereo wide,
mono, mono left,
mono right, karaoke
shuffle
on, off
N/A
repeat
off, all, one
N/A
play selected
on, off
N/A
resume
off, ask, ask once, on
N/A
scan min step
1, 2, 3, 4, 5, 6, 8, 10, 15,
seconds
20, 25, 30, 45, 60
scan accel
0 to 15
seconds
antiskip
0 to 7
seconds
volume fade
on, off
N/A
id3 tag priority
v2-v1, v1-v2
N/A
sort case
on, off
N/A
show files
all, supported, music, playlists
N/A
follow playlist
on, off
N/A
playlist viewer icons
off,on
N/A
playlist viewer indices
off,on
N/A
playlist viewer track display
track name,full path
N/A
recursive directory insert
off,on
N/A
scroll speed
1 to 25
Hz
scroll delay
0 to 250
1/10s
scroll step
1 to 112
pixels
bidir limit
0 to 200
% of
screen width
contrast
0 to 63
N/A
backlight timeout
off, on, 1, 2, 3, 4, 5,
seconds
100

APPENDIX C. CONFIG FILE OPTIONS
101
6, 7, 8, 9, 10, 15, 20,
25, 30, 45, 60, 90
backlight when plugged
on, off
N/A
disk spindown
3 to 254
seconds
battery capacity
1500 - 3200
mAh
idle poweroff
off, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
minutes
15, 30, 45, 60
lang
/path/filename.lng
N/A
wps
/path/filename.wps
N/A
autocreate bookmarks
off,on
N/A
autoload bookmarks
off,on
N/A
use most-recent-bookmarks
off,on
N/A
talk dir
off,number,spell,enter.hover
N/A
talk file
off,number,spell
N/A
talk menu
off,on
N/A
peak meter release
1 to 126
?
peak meter hold
off, 200ms, 300ms, 500ms,
N/A
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15,
20, 30, 1min
peak meter clip hold
on, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
N/A
15, 20, 25, 30, 45, 60, 90, 2min,
3min, 5min, 10min, 20min,
45min, 90min
peak meter busy
on, off
N/A
peak meter dbfs
on, off
on = dbfs,
off = linear
peak meter min
0 to 89 (dB) or 0 to 100 (%)
dB or %
peak meter max
0 to 89 /(dB) or 0 to 100 (%)
dB or %
statusbar
on, off
N/A
scrollbar
on, off
N/A
volume display
graphic, numeric
N/A
battery display
graphic, numeric
N/A
font
/path/filename.fnt
N/A
invert
on, off
N/A
disk poweroff
on, off
N/A
rec quality
0 to 7
0=smallest size,
7=highest quality
rec frequency
48, 44, 32, 24, 22, 16
kHz
rec source
mic, line, spdif
N/A
rec channels
mono, stereo
N/A
rec mic gain
0 to 15
N/A
rec left gain
0 to 15
N/A
rec right gain
0 to 15
N/A
editable recordings
off,on
N/A
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APPENDIX C. CONFIG FILE OPTIONS
102
rec timesplit
off, 0:05, 0:10, 0:15, 0:30, 1:00,
h:mm
2:00, 4:00, 6:00, 8:00, 16:00, 24:00
pre-recording time
off, 1 to 30
s
rec directory
/recordings,current
N/A
Force FM mono
off,on
N/A
THE ROCKBOX MANUAL
IRIVER H1XX

D. LCD Screen Sizes
Player
Main LCD Size
Remote LCD Size
Archos Players
11x2 characters
(none)
Archos Recorders
112x64
(none)
Archos Ondio
112x64
(none)
Iaudio X5
160x128
128x96
Ipod 4G Gray
160x128
(none)
Ipod 4G Color
220x176
(none)
Ipod 5G Video
320x240
(none)
Ipod Mini
138x110
(none)
Ipod Nano
176x132
(none)
Iriver H1x0
160x128
128x64
Iriver H3x0
220x176
128x64
103

E. User feedback
E.1. Bug reports
If you experience inappropriate performance from any supported feature, please file a
bug report on our web page. Do not report missing features as bugs, instead file them
as feature requests (see below).
For open bug reports refer to http://www.rockbox.org/tracker/index.php?type=2
E.1.1. Rules for submitting new bug reports
1. Check that the bug hasn't already been reported
2. Always include the following information in your bug report:
ˇ Which exact model Jukebox you have (as printed on the unit)
ˇ Which exact ROM firmware version you have
ˇ Which exact Rockbox version you are using (Menu->Info -> Version)
ˇ A step-by-step description of what you did and what happened
ˇ Whether the problem is repeatable or a one-time occurrence
ˇ All relevant data regarding the problem, such as playlists, MP3 files etc. (IMPOR-
TANT!)
E.2. Feature requests
For open feature requests refer to http://www.rockbox.org/tracker/index.php?type=1
E.2.1. Rules for submitting a new feature request
1. Check that the feature hasn't already been requested. Duplicates are really boring!
2. Check that the feature hasn't already been implemented. Download the latest
daily build and/or search the mail list archive.
3. Check that the feature is possible to implement (see page 105).
104

APPENDIX E. USER FEEDBACK
105
E.2.2. Features we will not implement
This is a list of Feature Requests we get repeatedly that we simply cannot do. View it
as the opposite of a TODO!
THE ROCKBOX MANUAL
IRIVER H1XX

F. Changelog
F.1. What's new since v2.5?
Changes in version 2.5
106

G. Credits
People that have contributed to the project, one way or another. Friends!
ˇ BJ ¨ORN STENBERG ˇ LINUS NIELSEN FELTZ- ˇ BRENT COUTTS ˇ JENS ARNOLD ˇ GER-
ING ˇ ANDY CHOI ˇ ANDREW JAMIESON
ALD VANBAREN ˇ CHRISTI SCARBOROUGH
ˇ
PAUL SUADE ˇ JOACHIM SCHIFFER ˇ
ˇ STEVE CUNDARI ˇ MAT HOLTON ˇ JAN
DANIEL STENBERG ˇ ALAN KORR ˇ GARY
GAJDOS ˇ ANTOINE CELLERIER ˇ BRIAN
CZVITKOVICZ ˇ STUART MARTIN ˇ FE-
KING ˇ JIRI JURECEK ˇ JACOB ERLBECK ˇ
LIX
ARENDS ˇ ULF RALBERG ˇ DAVID
JEAN-PHILIPPE BERNARDY ˇ DAVE HOOPER
H ¨ARDEMAN ˇ THOMAS SAEYS ˇ GRANT
ˇ JONAS H ¨AGGQVIST ˇ THOM JOHANSEN ˇ
WIER ˇ JULIEN LABRUY ´ERE ˇ NICOLAS
RINAT ZAKIROV ˇ MANUEL DEJONGHE ˇ
SAUZEDE ˇ ROBERT HAK ˇ DAVE CHAPMAN
MARCOEN HIRSCHBERG ˇ MICHIEL VAN DER
ˇ STEFAN MEYER ˇ ERIC LINENBERG ˇ TOM
KOLK ˇ TONY MOTAKIS ˇ ANDY YOUNG
CVITAN ˇ MAGNUS ¨
OMAN ˇ JEROME KUPTZ
ˇ
ALEXANDRE BOURGET ˇ RICHARD S.
ˇ JULIEN BOISSINOT ˇ NUUTTI KOTIVUORI ˇ LA CHARIT ´E III ˇ CHRISTIAN GMEINER ˇ
HEIKKI HANNIKAINEN ˇ HARDEEP SIDHU ˇ
TOMAS SALFISCHBERGER ˇ MIIKA PEKKARI-
MARKUS BRAUN ˇ JUSTIN HEINER ˇ MAG-
NEN ˇ TAPIO KARPPINEN ˇ RICHARD OTT ´
O
NUS HOLMGREN ˇ BILL NAPIER ˇ GEORGE
O'BRIEN ˇ LUCA BURELLI ˇ ALESSIO LENZI ˇ
STYLES ˇ MATS LIDELL ˇ LEE MARLOW
DAVID BRYANT ˇ MARTIN ARVER ˇ ALEXAN-
ˇ NATE NYSTROM ˇ NICK ROBINSON ˇ DER SPYRIDAKIS ˇ PEDRO BALTAZAR VAS-
CHAD LOCKWOOD ˇ JOHN PYBUS ˇ UWE
CONCELOS ˇ RAY LAMBERT ˇ DAVE WIARD
FREESE ˇ RANDY WOOD ˇ GREGORY HAERR
ˇ PIETER BOS ˇ KONSTANTIN ISAKOV ˇ
ˇ PHILIPP PERTERMANN ˇ GILLES ROUX ˇ BRYAN VANDYKE ˇ HRISTO KOVACHEV ˇ
MARK HILLEBRAND ˇ DAMIEN TENEY ˇ AN-
SANDER SWEERS ˇ ANTONIUS HELLMAN ˇ
DREAS ZWIRTES ˇ KJELL ERICSON ˇ JIM HA-
RYAN JACKSON ˇ PER HOLM ¨ANG ˇ FREDERIC
GANI ˇ LUDOVIC LANGE ˇ MIKE HOLDEN
DEVERNAY ˇ JOS ´E M. FANDI ~NO ˇ GADI CO-
ˇ SIMON EL ´EN ˇ MATTHEW P. OREILLY ˇ HEN ˇ NAFTALI GOLDSTEIN ˇ DAVID DENT
CHRISTIAN SCH ¨ONBERGER ˇ HENRIK BACKE
ˇ FRANK DISCHNER ˇ LIBERMAN SHACHAR
ˇ CRAIG SATHER ˇ JOS ´E MARIA GARCIA- ˇ STEPHAN WEZEL ˇ ALYSSA MILBURN ˇ
VALDECASAS BERNAL ˇ STEVIE OH ˇ J ¨ORG
KEVIN FERRARE ˇ ANTON OLEYNIKOV ˇ
HOHENSOHN ˇ DAVE JONES ˇ THOMAS PAUL
MARK ARIGO ˇ MAGNUS WESTERLUND ˇ
DIFFENBACH ˇ ROLAND KLETZING ˇ ITAI
JAKE OWEN ˇ MUSTAPHA SENHAJI ˇ ADAM
SHAKED ˇ KEITH HUBBARD ˇ BENJAMIN
BOOT ˇ JONATHAN GORDON ˇ TAT TANG
METZLER ˇ FREDERIC DANG NGOC ˇ PIERRE
ˇ TOSHIHIKO ITOH ˇ DAVID J. SONG ˇ
DELORE ˇ HUW SMITH ˇ GARRETT DERNER
JEONG TAEK IN ˇ ANDERS KAGERIN ˇ PE-
ˇ BARRY MCINTOSH ˇ LESLIE DONALDSON
TER D'HOYE ˇ BEN BASHA ˇ BRANDON LOW
ˇ LEE PILGRIM ˇ ZAKK ROBERTS ˇ FRAN- ˇ NATHAN HAND ˇ NICK LANHAM ˇ SE-
COIS BOUCHER ˇ MATTHIAS WIENTAPPER
BASTIAN HENRIKSEN ˇ MARTIN SCARRATT
107

APPENDIX G. CREDITS
108
ˇ KARL KURBJUN ˇ TOMASZ MALESINSKI ˇ TIAN MARG ˇ ELI SHERER ˇ FREDRIK ¨
OHRN
ANDREW PILLEY ˇ MATT V.D. WESTHUIZEN
ˇ NICOLAS PENNEQUIN ˇ RALF HERZ ˇ
ˇ TIM CRIST ˇ JVO STUDER ˇ DAN EVER-
MICHAEL DIFEBBO ˇ DAVID ROTHENBERGER
TON ˇ IMRE HERCEG ˇ SEVEN LE MESLE ˇ
ˇ ROBERT KEEVIL ˇ MARK BRIGHT ˇ DO-
CRAIG BACHELOR ˇ NIKOLAJ CHRISTENSEN
MINIK RIEBELING ˇ ALEXANDER BONDAR
ˇ MIKAEL MAGNUSSON ˇ DOMINIK WENGER ˇ PETER CAWLEY ˇ RANI HOD ˇ TOM
ˇ HENRICO WITVLIET ˇ ANDREW SCOTT ˇ ROSS ˇ ANTON ROMANOV ˇ JEAN-LUC
MIGUEL A. AR ´EVALO ˇ AARON F. GON-
OHL ˇ STEVE BAVIN ˇ MARIANNE ARNOLD
ZALEZ ˇ ALEKSEY KOZYULIN ˇ JANI KIN-
ˇ GAETANO VOCCA ˇ FREDERIK VESTRE
NUNEN ˇ RUI MARINHO ˇ ALUN THOMAS
ˇ WENBIN LEO ˇ TOM EVANS ˇ EWAN
ˇ NILS WALLM ´ENIUS ˇ NAOAKI OKAZAKI ˇ DAVIES ˇ FR ´ED ´ERIC FRANC¸OIS ˇ MARC-
WILL DYSON ˇ MATTHIAS MOHR ˇ CHRIS-
ANDR ´E MOREAU ˇ IOANNIS KOUTOULAKIS
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Back-Cover Texts. A copy of the license is included in the section entitled
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