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Graphics
These pictures were done in the raytracer
POV-ray version 3.0. (Persistence of vision)
Ray-tracing is a way of creating more or less photorealistic images of
3D-objects. You define the objects mathematically in a simple programming-like
language, throw in some textures (surface effects), light sources and
a camera, then tell the program (the raytracer) to render a picture.
Naturally the pictures are best viewed in true color (24 bit). 16-bit
is bearable, 8-bit is downright ugly.
Lathe chess
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Don't be surprised if this looks familiar. It is modelled
after my own cheap, wooden, and I believe quite common
chess set. The round pieces use the POV 3.0 lathe shape, which
basically means defining a two-dimensional curve and rotate it around
an axis.
JPEG (160K)
PNG (501K)
source
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Trigonometry thing
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POV 3.0 introduced a number of powerful new features, one of those was
a while-loop for preprocessing complex shapes from simple formulas.
This is a blob shape which appeared after experimenting with some
three-dimensional sine curves.
JPEG (87K)
PNG (342K)
source
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