ReadMe!!


This is the B-52H Stratofortress for Flight Simulator 2002

Features: Fully moving parts, Accurate lighting, 3D Pilots and opening Auxiliary Air Inlets. Drag Chutes deploy, and the model is a Multi-LOD type, so you can enjoy online.


Installation:

1. Unzip to a temporary folder.
2. Copy B52H_VI to FS2002/AIRCRAFT

3. Copy contents of /GUAGES to FS2002/GUAGES

Note: DO NOT OVERWRITE exsisting guages.


Special Thanks:

Phil Perrot for giving me permission to use his B-52 panel
Anthony Sullenger for providing me with a very good looking texture set
The 1% guys who made the excellent tools to make the most realistic air files ever, And for helping me when I got stuck!

I have tried to remember all who have contributed to this aircraft, but I may have left one of you. If I did, Please mail me, and I'll do what I can do to give you the deserved credit.


Many many thanks to the most dedicated Beta testers I have ever met.

"Odd" Stian Svensen
Norway
stian@chello.no

Chris Coarse
railrunner130@hotmail.com

The Hot Cargo Pad

Bruce Baker "colmack"
bbtbmb@pacbell.net
"I'll test anything"

Clayton T. Dopke
B52Drivr@aol.com
Major, USAF (retired)
Former Aircraft Commander
B-52D/G (Vietnam Era)

Chris Trott
christ@virtualairlines.com
Parker, CO

Gene "Skully" Bordelon
SimJet@pgtc.net
www.JetStarAirlines.com

Jason Peters
B52Dawg@sport.rr.com
http://www.geocities.com/b52dawg/
Originally from Kiowa, CO
B-52H Crew Chief Acft# 61-011 "Dressed to Kill"
11th Bomb Squadron, Barksdale AFB, LA


The B-52H

Air Combat Command's B-52 is a long-range, heavy bomber that can perform a variety of missions. The bomber is capable of flying at high subsonic speeds at altitudes up to 50,000 feet (15,166.6 meters). It can carry nuclear or precision guided conventional ordnance with worldwide precision navigation capability. (USAF Fact Sheet)

I have gained a lot of knowledge about this particular aircraft and did my very best to represent this awesome aircraft. There may be a few places which just don't seem right. If you ever see one, Please contact me and tell me where you think is wrong. I will try to verify, and if possible fix in the next update.


Copyright

Please do no redistribute to anywhere unless I give permission to do so. Please contact me if you have intentions to upload these files to any site that these files weren't originally uploaded to. I will give permission to do so in most cases with the exception with

1. Commercial sites
2. Freeware sites that require you to become a member to download files, and requires a fee to become members.

In any case, I will say this again, DO NO REDISTRIBUTE UNLESS I GIVE PERMISSION TO DO SO

With any case of redistribution, None of the contents may be edited or deleted without my prior permission to do so. None of the files in this package may be used with any other package unless I give you permission to do so.


Notes

Extra texture sets will be made available. These will mostly be different squadron/aircraft repaints. They all come with instructions to add them to your current set of textures.

If you ever wish to do a repaint, Please inform me of your intentions.

4 different models are included. Please read this carefully.

  1. 1 Model without any external ordnance. This is the ONLY model with Multiple-LOD and the ONLY model you should use to fly online. It is configured with the 2nd Bombardment Wing 11th Bomb Squadron texture
  2. 1 Model with a conventional bombing load. Features a loadout consisting of 18x M117 750lb GP bombs on the external pylons and 27x MK-82 500lb LDGP bombs in the internal bomb bay.
  3. 1 Model equipped with AGM-84D Harpoon Anti-Ship missiles. The B-52H can be equipped with the AGM-84D along with many types of Mines to undertake a maritime Patrol role.
  4. 1 Model equipped with 3x AGM-142 Have Nap Stand-Off Precision Missiles. These missiles give the B-52 a conventional Stand-Off attack capability. Only the 20th Bomb Squadron of the 2nd Bombardment Wing are outfitted to use this weapon.

The Bay doors can be opened by the use of Landing lights with the condition that the Landing gear is NOT in the down (extended) position.

Drag Chutes deploy with thrust reversers.

In addition, a different panel with many more functions will be available. Check back at my site for updates. Highly recommended for those who like flying with the panel.

Problems

A few problems still remain after all the Beta testing. Here they are:

1. Outrigger animation does not represent the true retraction sequence for the B-52. This is due to a limitation in AA.
2. Spoileron movement is wrong (Limitation in SDL edit and AA)
3. Flaps movement is a little off
4. Massive Pitch-Up when spoilers are deployed. I am checking this out, but I cannot seem to fix it. If anybody can help me with this, please contact me.

I consider this aircraft's visual model to be 90% authentic, with the last 10% being constrained by limitations in the design utilities currently used. I'll stress here that this aircraft has been tested by a "Flying Crew Chief" and "Our Pilot" so you can trust me on this plane ;)

The Flight Dynamics

The Flight Dynamics were designed using the 1% Jet Spreadsheet. While I did not make this air file to be truly 1%, It does feel and fly like a B-52. Tested by a former B-52 pilot and crew chief and by others who were lucky to fly the simulator, the Flight Dynamics are pretty accurate. BUFF tendencies to takeoff from the tail first, and strict COG management are all in. If you cannot seem to fly this BUFF, try lowering the realism settings.

The BUFF when loaded with ordnance does not takeoff very well. Real-world BUFFs only take fuel to takeoff and get to the tanker to fill up for a full tank of fuel before proceeding with the rest of the mission. In FS, you will have to manually add fuel by stopping FS. Otherwise, you can try taking off with a full load of fuel and ordnance, but be careful ;)


Future Versions

I am planning to edit the current B-52H to make a B-52D model. This will take extensive research and a lot of rebuilding. It will take time.

This is also something I had been planning to do, But I hope to someday edit the current B-52H to give it break-off parts and CFS2 Native key commands.


How to Support Me, and other Freeware Designers, and the whole FS community

Building Freeware add-ons for FS is a very time consuming task that takes a lot of effort. We do not ask for money, we do it because it is our hobby to do so, and because it makes us feel good when somebody comes along and says "Hey, The add-on you made is really good!".

It is agreed that the 3rd Party-add ons are what made the Microsoft Flight Simulator series such a success. Without them, It's just a box full of bugs ;)

Here is what you can do to keep this hobby living and continue to improve FS.

1. Whenever you find an Add-on that you like, drop the designer a mail, saying "I liked it". It makes him feel real good :)
2. Whenever you visit a free site managing hundreds, perhaps thousands, of FS related files, click on the banners! It only takes 10 secs to click and then close the window, and it keeps those websites alive!

Do the above, as it's also for your own good :)



A Note From The Crew Chief:

      Hello fellow simmer! My name is Jason Peters. I am currently a B-52H Crew Chief in the 11th Bomb Squadron USAF,  And have been for the last 4 years. My Jet is 61-011 "Dressed to Kill"      A few months ago I stumbled upon Kotaro and his B-52H project while in its early stages. Being a huge BUFF fan as you can imagine, I contacted him as soon as I could and offered any help and technical advice I could.     After a few months of I'm sure tireless work by Kotaro and many long nitpicky E-mails from non other than me.. LOL I think its safe to say we've come up with the most realistic B-52 ever offered for flightsim. I myself am truly amazed! Never has this aircraft been modeled so accurately. I'll tell you right now, I work this jet for a living. I know every system, nut, and bolt on this airplane. I also have 8 hours seat time in the real aircraft and 4 in the sim. (Ain't it great to be a flying Crew Chief?) This is as real as it gets right now folks! I'm sure it will only get better, I plan on talking Kotaro into an update.. hehe (He don't suspect a thing..LOL)      I truly hope you enjoy her as much as Kotaro, myself and I'm sure all the other wonderful beta testers enjoyed re-creating her for you. "Pulling Chocks, Disconnecting Interphone... Have a Nice  Flight."  

                                                    -Jason Peters
                                                     B-52H Crew Chief USAF

                                                     B52Dawg@sport.rr.com


PILOTS BRIEFING:

The aircraft you are about to fly is, perhaps, the most accurately modeled combat bomber which anyone has designed for Flight Simulator.  Kotaro and the remainder of the eBeta' testers have spend countless hours etweaking' this fine example of a B-52H.  It has been my pleasure to be part of this team -- and as in any team, each member is only as important as the next.       

In the ereal world' the flight manual for a B-52 is over six inches thick and crammed with more information than you can possibly imagine.  With FS we have many systems on the eBuff' which, thankfully, we need not be concerned with. Our main concern here is the flight characteristics of an unique aircraft, which was purpose built back in the e50's' and still in service today -- doing a outstanding job when other aircraft are soaking up erays' in the boneyard.

If I could impress you with one item above all else it would be esmooth'.  If you compare aircraft to automobiles, a 727-200 would be a Ferrari and a B-52 would be a eGreyhound Bus.'

Fully loaded, you will need a looooong runway, to get this bird into the air.  And, a loooong runway to put her down safely.  My experience in B-52's was mainly with the eD' model, back in the Vietnam era, with over 202 combat missions from Andersen, in Guam to, Vietnam.  As an indication of what we had to do with the eD's', during Linebacker II, we carried more ordinance than the aircraft was designed for, and to get the bird off the ground, we left base with enough fuel, plus 1/2 hour, to get to the tanker, and then on with the mission -- Tanker crews became your new, best friends. <G>

This aircraft will require full flaps, positive eup' trim and a lot of real estate to become airborne.  She lifts off, etail first', (and that is how the real aircraft flies, [she has more rear stabilizer than most fighters have wings]).  She does not climb like an F-15, nor does she maneuver like a 172.  There is a maneuvering envelope on this aircraft, so don't expect her to circle a target at max speed, if you do, you'll need two states to do a 360.  Best maneuvering speed is between 230-270 knots. 

Trim, trim, trim........Planning is perhaps, the ekey' word in flying this aircraft.  Expect 15-20 mile finals.  When handled with soft, smooth inputs, she will respond like designed.   Try to make a fighter out of this baby, and she will hurt you and your crew!

Once airborne, with positive rate, get rid of the gear, (make sure the bomb bay is closed), and start cutting your flaps.  Planning of flight, smoothness of input of the controls and close attention to trim is essential.  Use the spoileron's to slow the aircraft.....deploy full spoilers upon touchdown and reverse throttles....lots of brakes and . . . eventually, she will stop. <G>.  Use long approaches, small angles of decent....and continue to practice.......smoothness.  Now give your Crew Chief, (the guy that makes you look good) the thumbs up, a smart salute and get this puppy rollin!

Clayton T. Dopke
Major, USAF (retired)
Former B-52 Command Pilot
"Drac"


Special thanks to the "Flying Crew Chief" and "Our Pilot", for helping me get info only those who have been living with the BUFF knows. Without them, this BUFF would have been no better than the other ones already available for FS.


This model was built by:

Kotaro Akikawa
Yokohama, Japan.
bonzonie@xa.catv.ne.jp
The WireFrame featuring many other add-ons.
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