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Author Topic: How can I cut holes to make windows ??
Paul Wilkes
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posted March 14, 2002 02:09 PM      Profile for Paul Wilkes   Email Paul Wilkes        Edit/Delete Post  Reply With Quote 
Can anyone tell me how to cut a hole in an object so you can see through it? I am making an aircraft and I,m trying to make a virtual cockpit I have designed the body but need to make the windows can anyone out there help??

Thanks !!

Paul..

Posts: 13 | Registered: Feb 2002  |  IP: Logged
skotten
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posted March 14, 2002 03:20 PM      Profile for skotten   Author's Homepage   Email skotten        Edit/Delete Post  Reply With Quote 
Hi Paul

Create a box (primitives work best) And shape it to you needs (as the window cut should look). Place it so it intersects with the geometry you want to cut a hole in.
Select the main geometry (the fuselage i guess) And in the command panel under geometry-rollout select 'compound objects'!
Hit the Boolean button, the Operation should be:
Subtraction A-B, now hit the 'pick operand B' button, and the select the box you just made.
Now you should have cut a hole for the window.

Regards

Peter [Wink]

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maw90
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posted March 14, 2002 07:01 PM      Profile for maw90   Email maw90        Edit/Delete Post  Reply With Quote 
Another method you could use to make windows is:

First, shape the outline of your window on the fuselage. Then select the poly(s) that are in the "window opening" and DETACH them from the fuselage. It will ask you to rename the detached part...call it window_01 or whatever you wish.

This kills two birds with one stone...it cuts your window opening in the fuse, and creates the window you need to plug the hole.

If you have multiple windows, once they're split off of the fuselage you can ATTACH them together so they are all basically the same part. This eliminates having to edit properties for each window singly.

Posts: 10 | From: North Dakota, USA | Registered: Nov 2001  |  IP: Logged
Paul Wilkes
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posted March 15, 2002 03:42 AM      Profile for Paul Wilkes   Email Paul Wilkes        Edit/Delete Post  Reply With Quote 
Thanks guys I,ll give both methods a shot

Paul [Smile]

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Chris File
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posted March 15, 2002 02:05 PM      Profile for Chris File   Author's Homepage   Email Chris File        Edit/Delete Post  Reply With Quote 
0why don`t you use the boolean method but instead of subtracting do an cut & refine, then convert to an edit mesh, goto the element sub level and detach the already selected elements (i.e the window).

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Chris

cue-stom design


Posts: 185 | From: UK | Registered: Nov 2001  |  IP: Logged


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