Ars Magica Spells

Last update 95-11-24
This are some of my ideas for new Spells. As you will see, I have not found exact levels for all spells and for some I am uncertain about other limitation. If you have any opinions about these matters, please email me.

The Wizard's subtle Theft, ReTe 20

Spell Focus: The Glove of a Convicted Thief (+3)
Near, Instant
Based on: 'Invisible Hand of the Thief', ReTe 15

Teleports an object weighing less than 5 lbs. within range to a bag held by the caster. At least 90 weight percent of the item must be stone, metal and other minerals, Animal or Herbam are allowed for eventually minor materials, no other casting requisities is allowed.

[This spell overcomes the restrictions against iron and steel (lvl +5) and against worn, seen and touched items (lvl +10), but restricts against organic items as well as objects including flame or liquid material (lvl -10). The weight restriction is slightly increased, but the oppurtunity to extend the range to sight is omitted. If necessary to be allowed at 20th level, the spell could restrict against items in direct skin contact with any other person, eventually compensated by free use of Animal and Herbam casting requisities. The weight restriction may be adjusted. Level 21 or 22 may also be accepted. HG]

The Concentrating Wizard just Marching on, PeTe 30

Spell Focus: Miner's hammer (+1)

Reach; Conc

All solid, non-living material just in front of the caster fades instantly to dust and disappears, opening a gate measuring 2½'x7½'. In solid rock the caster can advance by a speed of one pace per round. Harder material fades more slowly, while softer fades faster.

[I am not sure about the correct level, and the correct speed, range may be changed to touch, but that will probably have no practical consequences. Duration extension may also be allowd. HG]

Licking Flames in far Places, CrIg

Spell Focus: Ruby

Arcane connection, Inst

The caster ignates the connection and drops it to the ground, when the fire dies out, a new fire is created on the place connected to.

[The level and size of the fire is yet to be decided. The range may be limited, without the expenditure of raw Vis. The spell focus is to be reconsidered, and the bonus must be decided. HG]

Amazing Buildings with no workers, CrTe 70

Building time: moon/year; Duration of Building: moon/inst
Range: Touch

The spell is cast on a document (book or scroll) describing the building to be made. The building then rises with the speed as if it was built by mundane workers, until it is completed or the building time is out (thus a large building may remain uncompleted). Casting requisite is Herbam for wooden buildings.

[Compared to Conjuring the Mystic Tower, CrTe 50; which is a ritual and have less freedom of construction, but is built more quickly.]


Other Recommended Spells

This is a list of spells that I fancy. They are all to be found in the official Ars Magica Literature.

Exhausting Spells

Rulesbook:
'Invocation of Weariness', PeCo 5 (inst.)
'Grip of the Choking Hand', PeCo 10 (conc.)
'Thief of the Stolen Breath', PeAu (inst.)

Spells destroying or changing the mind of the target

Rulesbook:
'Trust of Childlike Faith', PeMe 10 (1 min/Sun)
'Recollection of Memories Never Quite Lived', MuMe 20 (inst.)
'Blessing of Childlike Bliss', PeMe 25 (inst.)

Teleportation

Rulesbook:
'Invisible Hand of the Thief', ReTe 15
'The Leap of Homecoming', ReCo 35
'The Seven League Stride', ReCo 35

Manipulating Items

Rulesbook:
'Unseen Arm', ReTe 5
'The Unseen Porter', ReTe 15

The Art of Opening a Door

Rulesbook:
'Curse of the Rotted Wood', PeHe 5 (a wooden door)
'Fist of Shattering', PeTe 5 (a lock)
'Obliteration of the Metallic Barrier', PeTe 20 (1' thick)
'Stone to Falling Dust', PeTe 30 (500 lbs. of anything...)

The Grimoire Index

Comments and ideas are appreciated,

Hans Georg / georg@ii.uib.no