There are several new proficiencies in Al-Qadim. Here follows a brief
description of them (W=Warrior, P=Priest, R=Rogue, M=Mage (Wizard),
G=General):
Awareness (W,R; Wis):
Gives the ability to react immediately, if woken from a slumber.
It also gives the ability to detect a backstab attempt from a
thief.
Begging (R; Cha):
Enables the character to pose as a beggar, and also to make a
(very small) profit in this way.
Bureaucracy (P,R; Wis):
Gives the ability to deal efficiently with large and/or official
organizations.
Debate (G; Int):
The ability to participate with success in debates, be they
public, large, or just a one-on-one discussion.
Display Weapon Prowess (W; Dex):
Impressive displays of weapon ability are made possible, with
the possibility of affecting the morale of the spectators.
Genie Lore (P,M; Int):
Grants insight into the world of Genies, both background
information and proper protocol for dealing with Genies.
Grooming (R; Dex):
A must to a barber. Gives the ability to make some other person
look his or her best (makeup, hairstyle etc.).
Haggling (G; Wis):
THE important skill if you don't want to be cheated at the bazar.
Gives the ability to reduce the price you have to pay for items.
Metalworking (G; Dex):
Goldsmith ability, in essence. Artistic work in different metals
are made possible with this skill.
Riding, Horse Specialization (W,R; Wis):
Anyone with this skill is not damaged when he/she falls of a
horse, is able to jump onto a moving horse, can grab items on the
ground whilst sitting in the saddle and can ride bareback with no
problems.
Riding, Camel Specialization (W,R; Wis):
Same as above, more or less, but for camels, not horses.
The following proficiencies are from The Complete Sha`irs Handbook.
It is there stated that all of these are for wizards, but at least
in a couple of cases, this seems strange. I have made changes where
I feel it is appropriate.
Clockwork Creation (M; Dex):
A skill primarily needed by clockwork mages for the creation
of clockwork devices. Very rarely taught to others, but can
be used to construct and repair non-magical mechanical devices.
Numeracy (G; Int):
The ability to do numerical calculation, accounting etc.
Numerology (M,P; Int):
The knowledge of the magical and mystic side of numbers.
Sorcerous Dueling (M; Int):
The study of manipulating pure magical energy for the use
in sorcerous duels - tightly controlled, ritual combat.
Tattooing (R; Dex):
The art of injecting dyes beneath the surface of the skin,
producing permanent pictures on the skin of a person.
Undead knowledge (M, P; Wis):
The lore of undead creatures of all levels, habits, culture,
diet, probable behavious in given situations, etc.
bjornts@ii.uib.no