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A Refined Data Addressing and Processing Scheme to Accelerate Volume Raycasting

Sören Grimm, Stefan Bruckner, Armin Kanitsar, M. Eduard Gröller

JOURNAL ARTICLE: Computers & Graphics, vol. 28, no. 5, pp. 719–729, 2004. DOI: 10.1016/j.cag.2004.06.010

Abstract

Most volume rendering systems based on CPU volume raycasting still suffer from inefficient CPU utilization and high memory usage. To target these issues we present a new technique for efficient data addressing. Furthermore, we introduce a new processing scheme for volume raycasting which exploits thread-level parallelism - a technology now supported by commodity computer architectures.

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Computers & Graphics

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BibTeX

@ARTICLE{Grimm-2004-RDA,
  author = {S{\"o}ren Grimm and Stefan Bruckner and Armin Kanitsar and M. Eduard
	Gr{\"o}ller},
  title = {A Refined Data Addressing and Processing Scheme to Accelerate Volume
	Raycasting},
  journal = {Computers \& Graphics},
  year = {2004},
  volume = {28},
  pages = {719--729},
  number = {5},
  month = oct,
  abstract = {Most volume rendering systems based on CPU volume raycasting still
	suffer from inefficient CPU utilization and high memory usage. To
	target these issues we present a new technique for efficient data
	addressing. Furthermore, we introduce a new processing scheme for
	volume raycasting which exploits thread-level parallelism - a technology
	now supported by commodity computer architectures.},
  doi = {10.1016/j.cag.2004.06.010},
  isbn = {0097-8493},
  issn = {0097-8493},
  keywords = {volume raycasting, bricking, parallel computing},
  url = {http://www.cg.tuwien.ac.at/research/publications/2004/grimm-2004-arefined/}
}






 Last Modified: Stefan Bruckner, 2014-09-22