University of Bergen | Faculty of Mathematics and Natural Sciences | Department of Informatics | Visualization Group
Visualization
You are here: Department of Informatics > Visualization Group > Team > Stefan Bruckner > Publications > Bruckner-2010-HVC
 Visualization
 > about
 > team & contact info
 --- >  Stefan Bruckner
 > research
 > publications
 > projects
 > teaching
 > resources
 > network
 > events
 > links

Hybrid Visibility Compositing and Masking for Illustrative Rendering

Stefan Bruckner, Peter Rautek, Ivan Viola, Mike Roberts, Mario Costa Sousa, M. Eduard Gröller

JOURNAL ARTICLE: Computers & Graphics, vol. 34, no. 4, pp. 361–369, 2010. DOI: 10.1016/j.cag.2010.04.003

Abstract

In this paper, we introduce a novel framework for the compositing of interactively rendered 3D layers tailored to the needs of scientific illustration. Currently, traditional scientific illustrations are produced in a series of composition stages, combining different pictorial elements using 2D digital layering. Our approach extends the layer metaphor into 3D without giving up the advantages of 2D methods. The new compositing approach allows for effects such as selective transparency, occlusion overrides, and soft depth buffering. Furthermore, we show how common manipulation techniques such as masking can be integrated into this concept. These tools behave just like in 2D, but their influence extends beyond a single viewpoint. Since the presented approach makes no assumptions about the underlying rendering algorithms, layers can be generated based on polygonal geometry, volumetric data, pointbased representations, or others. Our implementation exploits current graphics hardware and permits real-time interaction and rendering.

Published

Computers & Graphics

Documents and Links

  • paper
  • www

Additional Media

  • Click to view
  • Click to view
  • Click to view
  • Click to view

BibTeX

@ARTICLE{Bruckner-2010-HVC,
  author = {Stefan Bruckner and Peter Rautek and Ivan Viola and Mike Roberts
	and Mario Costa Sousa and M. Eduard Gr{\"o}ller},
  title = {Hybrid Visibility Compositing and Masking for Illustrative Rendering},
  journal = {Computers \& Graphics},
  year = {2010},
  volume = {34},
  pages = {361--369},
  number = {4},
  month = aug,
  abstract = {In this paper, we introduce a novel framework for the compositing
	of interactively rendered 3D layers tailored to the needs of scientific
	illustration. Currently, traditional scientific illustrations are
	produced in a series of composition stages, combining different pictorial
	elements using 2D digital layering. Our approach extends the layer
	metaphor into 3D without giving up the advantages of 2D methods.
	The new compositing approach allows for effects such as selective
	transparency, occlusion overrides, and soft depth buffering. Furthermore,
	we show how common manipulation techniques such as masking can be
	integrated into this concept. These tools behave just like in 2D,
	but their influence extends beyond a single viewpoint. Since the
	algorithms, layers can be generated based on polygonal geometry,
	volumetric data, pointbased representations, or others. Our implementation
	exploits current graphics hardware and permits real-time interaction
	and rendering.},
  doi = {10.1016/j.cag.2010.04.003},
  keywords = {compositing, masking, illustration},
  url = {http://www.cg.tuwien.ac.at/research/publications/2010/bruckner-2010-HVC/}
}






 Last Modified: Stefan Bruckner, 2014-08-15