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Exploded Views for Volume Data

Stefan Bruckner, M. Eduard Gröller

JOURNAL ARTICLE: IEEE Transactions on Visualization and Computer Graphics, vol. 12, no. 5, pp. 1077–1084, 2006. DOI: 10.1109/TVCG.2006.140

Abstract

Exploded views are an illustration technique where an object is partitioned into several segments. These segments are displaced to reveal otherwise hidden detail. In this paper we apply the concept of exploded views to volumetric data in order to solve the general problem of occlusion. In many cases an object of interest is occluded by other structures. While transparency or cutaways can be used to reveal a focus object, these techniques remove parts of the context information. Exploded views, on the other hand, do not suffer from this drawback. Our approach employs a force-based model: the volume is divided into a part configuration controlled by a number of forces and constraints. The focus object exerts an explosion force causing the parts to arrange according to the given constraints. We show that this novel and flexible approach allows for a wide variety of explosion-based visualizations including view-dependent explosions. Furthermore, we present a high-quality GPU-based volume ray casting algorithm for exploded views which allows rendering and interaction at several frames per second.

Published

IEEE Transactions on Visualization and Computer Graphics

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BibTeX

@ARTICLE{Bruckner-2006-EVV,
  author = {Stefan Bruckner and M. Eduard Gr{\"o}ller},
  title = {Exploded Views for Volume Data},
  journal = {IEEE Transactions on Visualization and Computer Graphics},
  year = {2006},
  volume = {12},
  pages = {1077--1084},
  number = {5},
  month = sep,
  abstract = {Exploded views are an illustration technique where an object is partitioned
	into several segments. These segments are displaced to reveal otherwise
	hidden detail. In this paper we apply the concept of exploded views
	to volumetric data in order to solve the general problem of occlusion.
	In many cases an object of interest is occluded by other structures.
	While transparency or cutaways can be used to reveal a focus object,
	these techniques remove parts of the context information. Exploded
	views, on the other hand, do not suffer from this drawback. Our approach
	employs a force-based model: the volume is divided into a part configuration
	controlled by a number of forces and constraints. The focus object
	exerts an explosion force causing the parts to arrange according
	to the given constraints. We show that this novel and flexible approach
	allows for a wide variety of explosion-based visualizations including
	view-dependent explosions. Furthermore, we present a high-quality
	GPU-based volume ray casting algorithm for exploded views which allows
	rendering and interaction at several frames per second.},
  doi = {10.1109/TVCG.2006.140},
  event = {IEEE Visualization 2006},
  issn = {1077-2626},
  keywords = {exploded views, illustrative visualization, volume rendering},
  url = {http://www.cg.tuwien.ac.at/research/publications/2006/bruckner-2006-EVV/}
}






 Last Modified: Stefan Bruckner, 2014-09-22