Notes
Slide Show
Outline
1
GLSL – Shading and contours
  • Kari Ringdal
2
Toon Shading
3
CoolWarm shading








  • Gooch et al., 1998, ”A non-photorealistic lighting model for automatic technical illustration”
4
Contours
  • B. Csébfalvi et al., 2001,“Fast Visualization of Object Contours by Non‐Photorealistic Volume Rendering”


  • Opacities set by a view dependent function weighted by a windowing function.


  • FuzzyMin: 0.0125;
  • FuzzyMax: 0.05;

















5
Contours








6
Contours - DVR







7
Contours – DVR – Shaded







8
Contours – MIP







9
Aliasing?




10
Contours – DVR
11
Contours – DVR – no Shading
12
Contours – DVR – no Shading
13
 
14
References
  • www.lighthouse3d.com
  • A. Gooch et al., "A Non-Photorealistic Lighting Model for Automatic Technical Illustration," Computer Graphics (Proc. Siggraph 98), ACM Press, New York, 1998, pp. 447-452.
  • B. Gooch et al., “Interactive technical illustration”, Proceedings of the 1999 symposium on Interactive 3D graphics, p.31-38, April 26-29, 1999
  • B. Csébfalvi et al., Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering Proc. Eurographics, vol. 20, no. 3, 2001