An interactive tool for analysis and optimization of texture parameters
in photorealistic virtual 3d models.
A. A. Sima, S. J. Buckley, I. Viola
ARTICLE,
International Annals of Photogrammetry and Remote Sensing,
2012
AbstractTexture mapping is a common method for combining surface geometry with
image data, with the resulting photorealistic 3D models being suitable not only
for visualisation purposes but also for interpretation and spatial measurement,
in many application fields, such as cultural heritage and the earth sciences. When
acquiring images for creation of photorealistic models, it is usual to collect more
data than is finally necessary for the texturing process. Images may be collected
from multiple locations, sometimes with different cameras or lens configurations
and large amounts of overlap may exist. Consequently, much redundancy may be present,
requiring sorting to choose the most suitable images to texture the model triangles.
This paper presents a framework for visualization and analysis of the geometric
relations between triangles of the terrain model and covering image sets. The
application provides decision support for selection of an image subset optimized
for 3D model texturing purposes, for non-specialists. It aims to improve the communication
of geometrical dependencies between model triangles and the available digital images,
through the use of static and interactive information visualisation methods. The
tool was used for computer-aided selection of image subsets optimized for texturing
of 3D geological outcrop models. The resulting textured models were of high quality
and with a minimum of missing texture, and the time spent in time-consuming reprocessing
was reduced. Anecdotal evidence indicated that an increased user confidence in the
final textured model quality and completeness makes the framework highly beneficial.
Published
International Annals of Photogrammetry and Remote Sensing
Media
BibTeX
@article{Sima12AnInteractive,
author = {A. A. Sima and S. J. Buckley, I. Viola},
title = {An interactive tool for analysis and optimization of texture parameters
in photorealistic virtual 3d models.},
journal = {International Annals of Photogrammetry and Remote Sensing},
year = {2012},
abstract = {Texture mapping is a common method for combining surface geometry with
image data, with the resulting photorealistic 3D models being suitable not only
for visualisation purposes but also for interpretation and spatial measurement,
in many application fields, such as cultural heritage and the earth sciences. When
acquiring images for creation of photorealistic models, it is usual to collect more
data than is finally necessary for the texturing process. Images may be collected
from multiple locations, sometimes with different cameras or lens configurations
and large amounts of overlap may exist. Consequently, much redundancy may be present,
requiring sorting to choose the most suitable images to texture the model triangles.
This paper presents a framework for visualization and analysis of the geometric
relations between triangles of the terrain model and covering image sets. The
application provides decision support for selection of an image subset optimized
for 3D model texturing purposes, for non-specialists. It aims to improve the communication
of geometrical dependencies between model triangles and the available digital images,
through the use of static and interactive information visualisation methods. The
tool was used for computer-aided selection of image subsets optimized for texturing
of 3D geological outcrop models. The resulting textured models were of high quality
and with a minimum of missing texture, and the time spent in time-consuming reprocessing
was reduced. Anecdotal evidence indicated that an increased user confidence in the
final textured model quality and completeness makes the framework highly beneficial.
},
}
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