Chromatic Shadows for Improved Perception
Veronika Šoltészová, Daniel Patel, Ivan Viola
INPROCEEDINGS,
Proc. Non-photorealistic Animation and Rendering (NPAR 2011),
2011
AbstractSoft shadows are effective depth and shape cues. However,
traditional shadowing algorithms decrease the luminance in shadow
areas. The features in shadow become dark and thus shadowing causes
information hiding. For this reason, in shadowed areas, medical
illustrators decrease the luminance less and compensate the lower
luminance range by adding color, i.e., by introducing a chromatic
component. This paper presents a novel technique which enables an
interactive setup of an illustrative shadow representation for
preventing overdarkening of important structures. We introduce a
scalar attribute for every voxel denoted as shadowiness and propose
a shadow transfer function that maps the shadowiness to a color and
a blend factor. Typically, the blend factor increases linearly with
the shadowiness. We then let the original object color blend with
the shadow color according to the blend factor. We suggest a
specific shadow transfer function, designed together with a medical
illustrator which shifts the shadow color towards blue. This shadow
transfer function is quantitatively evaluated with respect to
relative depth and surface perception.
Published
Proc. Non-photorealistic Animation and Rendering (NPAR 2011)
Media
BibTeX
@inproceedings{solteszova11chromatic,
title = {Chromatic Shadows for Improved Perception},
author = {Veronika \v{S}olt{\'e}szov{\'a} and Daniel Patel and Ivan Viola},
booktitle = {Proc. Non-photorealistic Animation and Rendering (NPAR 2011)},
year = {2011},
pages = {105--115},
abstract = {Soft shadows are effective depth and shape cues. However,
traditional shadowing algorithms decrease the luminance in shadow
areas. The features in shadow become dark and thus shadowing causes
information hiding. For this reason, in shadowed areas, medical
illustrators decrease the luminance less and compensate the lower
luminance range by adding color, i.e., by introducing a chromatic
component. This paper presents a novel technique which enables an
interactive setup of an illustrative shadow representation for
preventing overdarkening of important structures. We introduce a
scalar attribute for every voxel denoted as shadowiness and propose
a shadow transfer function that maps the shadowiness to a color and
a blend factor. Typically, the blend factor increases linearly with
the shadowiness. We then let the original object color blend with
the shadow color according to the blend factor. We suggest a
specific shadow transfer function, designed together with a medical
illustrator which shifts the shadow color towards blue. This shadow
transfer function is quantitatively evaluated with respect to
relative depth and surface perception.},
location = {Vancouver, Canada},
url = {http://dx.doi.org/10.1145/2024676.2024694},
}
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