A Multidirectional Occlusion Shading Model for Direct Volume Rendering
Veronika Šoltészová, Daniel Patel, Stefan Bruckner, Ivan Viola
ARTICLE,
Computer Graphics Forum,
june, 2010
Abstract
In this paper, we present a novel technique which simulates
directional light-scattering for more realistic interactive visualization
of volume data. Our method extends the recent directional occlusion shading
model by enabling light-source positioning with practically no performance
penalty. Light transport is approximated using a tilted cone-shaped function
which leaves elliptic footprints in the opacity buffer during slice-based
volume rendering. We perform an incremental blurring operation on the
opacity buffer for each slice in front-to-back order. This buffer is then used
to define the degree of occlusion for the subsequent slice. Our method is
capable of generating high-quality soft shadowing effects, allows interactive
modification of all illumination and rendering parameters, and requires no
pre-computation.
Published
Computer Graphics Forum
Media
BibTeX
@article{solteszova10multidirectional,
author = {Veronika \v{S}olt{\'e}szov{\'a} and Daniel Patel and Stefan Bruckner and Ivan Viola},
title = {A Multidirectional Occlusion Shading Model for Direct Volume Rendering},
year = {2010},
month = {june},
abstract = {In this paper, we present a novel technique which simulates
directional light-scattering for more realistic interactive visualization
of volume data. Our method extends the recent directional occlusion shading
model by enabling light-source positioning with practically no performance
penalty. Light transport is approximated using a tilted cone-shaped function
which leaves elliptic footprints in the opacity buffer during slice-based
volume rendering. We perform an incremental blurring operation on the
opacity buffer for each slice in front-to-back order. This buffer is then used
to define the degree of occlusion for the subsequent slice. Our method is
capable of generating high-quality soft shadowing effects, allows interactive
modification of all illumination and rendering parameters, and requires no
pre-computation.},
journal = {Computer Graphics Forum},
event = "EuroVis 2010",
volume = {29},
number = {3},
pages = {883--891},
location = "Bordeaux, France",
URL = {http://dx.doi.org/10.1111/j.1467-8659.2009.01695.x}
}
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