Hybrid Visibility Compositing and Masking for Illustrative Rendering
Stefan Bruckner, Peter Rautek, Ivan Viola, Mike Roberts,
Mario Costa Sousa, M. Eduard Gröller
ARTICLE,
Computers & Graphics - Special Issue on Illustrative Visualization,
2010
AbstractIn this paper, we introduce a novel framework for the
compositing of interactively rendered 3D layers tailored to the needs of
scientific illustration. Currently, traditional scientific illustrations
are produced in a series of composition stages, combining different
pictorial elements using 2D digital layering. Our approach extends the
layer metaphor into 3D without giving up the advantages of 2D methods.
The new compositing approach allows for effects such as selective
transparency, occlusion overrides, and soft depth buffering. Furthermore,
we show how common manipulation techniques such as masking can be
integrated into this concept. These tools behave just like in 2D, but
their influence extends beyond a single viewpoint. Since the presented
approach makes no assumptions about the underlying rendering algorithms,
layers can be generated based on polygonal geometry, volumetric data,
point-based representations, or others. Our implementation exploits
current graphics hardware and permits real-time interaction
and rendering.
Published
Computers & Graphics - Special Issue on Illustrative Visualization
Media
BibTeX
@article{bruckner10HVC,
title = "Hybrid Visibility Compositing and Masking for Illustrative Rendering",
author = "Stefan Bruckner and Peter Rautek and Ivan Viola and Mike Roberts and
Mario Costa Sousa and M. Eduard Gr{\"o}ller",
year = "2010",
abstract = "In this paper, we introduce a novel framework for the
compositing of interactively rendered 3D layers tailored to the needs of
scientific illustration. Currently, traditional scientific illustrations
are produced in a series of composition stages, combining different
pictorial elements using 2D digital layering. Our approach extends the
layer metaphor into 3D without giving up the advantages of 2D methods.
The new compositing approach allows for effects such as selective
transparency, occlusion overrides, and soft depth buffering. Furthermore,
we show how common manipulation techniques such as masking can be
integrated into this concept. These tools behave just like in 2D, but
their influence extends beyond a single viewpoint. Since the presented
approach makes no assumptions about the underlying rendering algorithms,
layers can be generated based on polygonal geometry, volumetric data,
point-based representations, or others. Our implementation exploits
current graphics hardware and permits real-time interaction
and rendering.",
journal = {Computers \& Graphics - Special Issue on Illustrative Visualization},
pages = {361--369},
volume = {34},
number = {4},
URL = {http://dx.doi.org/10.1016/j.cag.2010.04.003},
}
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