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Information Theory Tools for Computer Graphics

Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, Ivan Viola

BOOK, 2009

Abstract

Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of IT and how they have been applied to the graphics areas of radiosity, adaptive ray-tracing, shape descriptors, viewpoint selection and saliency, scientific visualization, and geometry simplification. Some of the approaches presented, such as the viewpoint techniques, are now the state of the art in visualization. Almost all of the techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. Here, we have stressed their common aspects and presented them in an unified way, so the reader can clearly see which problems IT tools can help solve, which specific tools to use, and how to apply them. A basic level of knowledge in computer graphics is required but basic concepts in IT are presented. The intended audiences are both students and practitioners of the fields above and related areas in computer graphics. In addition, IT practitioners will learn about these applications.

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BibTeX

@book{sbert09informationTheory,
author = {Mateu Sbert and Miquel Feixas and Jaume Rigau and Miguel Chover and Ivan Viola},
title = {Information Theory Tools for Computer Graphics},
year = {2009},
series = {Synthesis Lectures on Computer Graphics and Animation},
abstract = {Information theory (IT) tools, widely used in scientific 
fields such as engineering, physics, genetics, neuroscience, and many others,
are also emerging as useful transversal tools in computer graphics. In this 
book, we present the basic concepts of IT and how they have been applied to 
the graphics areas of radiosity, adaptive ray-tracing, shape descriptors, 
viewpoint selection and saliency, scientific visualization, and geometry 
simplification. Some of the approaches presented, such as the viewpoint 
techniques, are now the state of the art in visualization. Almost all of 
the techniques presented in this book have been previously published in 
peer-reviewed conference proceedings or international journals. Here, we 
have stressed their common aspects and presented them in an unified way, 
so the reader can clearly see which problems IT tools can help solve, which 
specific tools to use, and how to apply them. A basic level of knowledge in 
computer graphics is required but basic concepts in IT are presented. The 
intended audiences are both students and practitioners of the fields above 
and related areas in computer graphics. In addition, IT practitioners will 
learn about these applications.},
publisher = {Morgan and Claypool Publishers Colorado},
isbn = {1598299298},

URL = {http://dx.doi.org/10.2200/S00208ED1V01Y200909CGR012},

}






 Last Modified: Jean-Paul Balabanian, 2013-05-29