Information Theory Tools for Computer Graphics
Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, Ivan Viola
BOOK,
2009
Abstract
Information theory (IT) tools, widely used in scientific
fields such as engineering, physics, genetics, neuroscience, and many others,
are also emerging as useful transversal tools in computer graphics. In this
book, we present the basic concepts of IT and how they have been applied to
the graphics areas of radiosity, adaptive ray-tracing, shape descriptors,
viewpoint selection and saliency, scientific visualization, and geometry
simplification. Some of the approaches presented, such as the viewpoint
techniques, are now the state of the art in visualization. Almost all of
the techniques presented in this book have been previously published in
peer-reviewed conference proceedings or international journals. Here, we
have stressed their common aspects and presented them in an unified way,
so the reader can clearly see which problems IT tools can help solve, which
specific tools to use, and how to apply them. A basic level of knowledge in
computer graphics is required but basic concepts in IT are presented. The
intended audiences are both students and practitioners of the fields above
and related areas in computer graphics. In addition, IT practitioners will
learn about these applications.
Published
Media
BibTeX
@book{sbert09informationTheory,
author = {Mateu Sbert and Miquel Feixas and Jaume Rigau and Miguel Chover and Ivan Viola},
title = {Information Theory Tools for Computer Graphics},
year = {2009},
series = {Synthesis Lectures on Computer Graphics and Animation},
abstract = {Information theory (IT) tools, widely used in scientific
fields such as engineering, physics, genetics, neuroscience, and many others,
are also emerging as useful transversal tools in computer graphics. In this
book, we present the basic concepts of IT and how they have been applied to
the graphics areas of radiosity, adaptive ray-tracing, shape descriptors,
viewpoint selection and saliency, scientific visualization, and geometry
simplification. Some of the approaches presented, such as the viewpoint
techniques, are now the state of the art in visualization. Almost all of
the techniques presented in this book have been previously published in
peer-reviewed conference proceedings or international journals. Here, we
have stressed their common aspects and presented them in an unified way,
so the reader can clearly see which problems IT tools can help solve, which
specific tools to use, and how to apply them. A basic level of knowledge in
computer graphics is required but basic concepts in IT are presented. The
intended audiences are both students and practitioners of the fields above
and related areas in computer graphics. In addition, IT practitioners will
learn about these applications.},
publisher = {Morgan and Claypool Publishers Colorado},
isbn = {1598299298},
URL = {http://dx.doi.org/10.2200/S00208ED1V01Y200909CGR012},
}