Critical Design and Realization Aspects of Glyph-based 3D Data Visualization
Andreas E. Lie, Johannes Kehrer, Helwig Hauser
INPROCEEDINGS,
Proceedings of the Spring Conference on Computer Graphics (SCCG 2009),
April, 2009
AbstractGlyphs are useful for the effective visualization of multi-variate
data. They allow for easily relating multiple data attributes to each
other in a coherent visualization approach. While the basic principle
of glyph-based visualization has been known for a long time,
scientific interest has recently increased focus on the question of
how to achieve a clever and successful glyph design. Along this
newer trend, we present a structured discussion of several critical
design aspects of glyph-based visualization with a special focus on
3D data. For three consecutive steps of data mapping, glyph instantiation,
and rendering, we identify a number of design considerations.
We illustrate our discussion with a new glyph-based visualization
of time-dependent 3D simulation data and demonstrate how
effective results are achieved.
Published
Proceedings of the Spring Conference on Computer Graphics (SCCG 2009)
Media
BibTeX
@inproceedings{lie09glyphBased3Dvisualization,
author = {Andreas E. Lie and Johannes Kehrer and Helwig Hauser},
title ={Critical Design and Realization Aspects of Glyph-based 3D Data Visualization},
year = {2009},
booktitle = {Proceedings of the Spring Conference on Computer Graphics (SCCG 2009)},
location = "Budmerice, Slovakia",
pages = {27--34},
abstract = {Glyphs are useful for the effective visualization of multi-variate
data. They allow for easily relating multiple data attributes to each
other in a coherent visualization approach. While the basic principle
of glyph-based visualization has been known for a long time,
scientific interest has recently increased focus on the question of
how to achieve a clever and successful glyph design. Along this
newer trend, we present a structured discussion of several critical
design aspects of glyph-based visualization with a special focus on
3D data. For three consecutive steps of data mapping, glyph instantiation,
and rendering, we identify a number of design considerations.
We illustrate our discussion with a new glyph-based visualization
of time-dependent 3D simulation data and demonstrate how
effective results are achieved.},
month = {April},
url = {http://dx.doi.org/10.1145/1980462.1980470},
}
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