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Critical Design and Realization Aspects of Glyph-based 3D Data Visualization

Andreas E. Lie, Johannes Kehrer, Helwig Hauser

INPROCEEDINGS, Proceedings of the Spring Conference on Computer Graphics (SCCG 2009), April, 2009

Abstract

Glyphs are useful for the effective visualization of multi-variate data. They allow for easily relating multiple data attributes to each other in a coherent visualization approach. While the basic principle of glyph-based visualization has been known for a long time, scientific interest has recently increased focus on the question of how to achieve a clever and successful glyph design. Along this newer trend, we present a structured discussion of several critical design aspects of glyph-based visualization with a special focus on 3D data. For three consecutive steps of data mapping, glyph instantiation, and rendering, we identify a number of design considerations. We illustrate our discussion with a new glyph-based visualization of time-dependent 3D simulation data and demonstrate how effective results are achieved.

Published

Proceedings of the Spring Conference on Computer Graphics (SCCG 2009)

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BibTeX

@inproceedings{lie09glyphBased3Dvisualization,
	author = {Andreas E. Lie and Johannes Kehrer and Helwig Hauser},
	title  ={Critical Design and Realization Aspects of Glyph-based 3D Data Visualization},
	year = {2009},
	booktitle = {Proceedings of the Spring Conference on Computer Graphics (SCCG 2009)},
    location =   "Budmerice, Slovakia",
	pages = {27--34},
	abstract = {Glyphs are useful for the effective visualization of multi-variate
	data. They allow for easily relating multiple data attributes to each
	other in a coherent visualization approach. While the basic principle
	of glyph-based visualization has been known for a long time,
	scientific interest has recently increased focus on the question of
	how to achieve a clever and successful glyph design. Along this
	newer trend, we present a structured discussion of several critical
	design aspects of glyph-based visualization with a special focus on
	3D data. For three consecutive steps of data mapping, glyph instantiation,
	and rendering, we identify a number of design considerations.
	We illustrate our discussion with a new glyph-based visualization
	of time-dependent 3D simulation data and demonstrate how
	effective results are achieved.},
  month = {April},	

  url = {http://dx.doi.org/10.1145/1980462.1980470},

}






 Last Modified: Jean-Paul Balabanian, 2013-05-29